# PSO DROP RATES FAQ — AI Retrieval Layer STATUS: generated_batch_001 PURPOSE: Focused GGTruth PSO node for /pso/drop-rates. GENERATED: 2026-05-17T21:40:49.084402Z CONTENT: 1000 FAQ blocks. SOURCE POLICY: - never_guess_drop_rates: true - fraction_is_primary: true - percentage_is_derived_only_when_fraction_exists: true - if_conflict_show_both: true - platform_separation_required: true - BB/Ephinea routes are not silently treated as vanilla Blue Burst. - GameCube and Xbox are grouped only where the source basis treats them as Version 3 family. - needs_verification means the route target is strategically relevant but the exact fraction is not directly machine-verified in the current source slice. Verification states: - verified - verified_for_gc_xbox - verified_for_blue_burst - bb_ephinea_only - community_synthesis - conflicting_source_values - needs_verification FORMAT: Q: A: ITEM: ENEMY_OR_SOURCE: SECTION_ID: PLATFORM: EPISODE: AREA: DIFFICULTY: DROP_RATE_FRACTION: DROP_RATE_PERCENTAGE: EXPECTED_KILLS: PROBABILITY_AFTER_100_KILLS: PROBABILITY_AFTER_500_KILLS: PROBABILITY_AFTER_1000_KILLS: PROBABILITY_AFTER_5000_KILLS: BEST_ROUTE: CLASS_FIT: ROUTE_ROLE: PLATFORM_WARNING: SOURCE_KEY: RETRIEVAL_ANGLE: STATUS: CONFIDENCE: Q1: What is the drop rate for Frozen Shooter in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q2: Which Section ID drops Frozen Shooter in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q3: What enemy drops Frozen Shooter in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q4: What is the best route for Frozen Shooter in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q5: Is Frozen Shooter a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q6: Is Frozen Shooter a utility hunt or a prestige hunt in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q7: What class benefits most from Frozen Shooter in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q8: Should a solo player hunt Frozen Shooter early in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q9: What is the expected kill count for Frozen Shooter in PSO? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q10: What is the probability of finding Frozen Shooter after 100 kills? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q11: What is the probability of finding Frozen Shooter after 500 kills? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q12: What is the probability of finding Frozen Shooter after 1000 kills? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q13: What is the probability of finding Frozen Shooter after 5000 kills? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q14: What source status does GGTruth use for Frozen Shooter? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q15: What platform warning applies to Frozen Shooter? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q16: Why does Frozen Shooter matter for route planning? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q17: What is the best farming area for Frozen Shooter? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q18: What difficulty is required for Frozen Shooter? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q19: What episode contains the Frozen Shooter route? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q20: What is the GGTruth machine-readable record for Frozen Shooter? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q21: Can Frozen Shooter be merged across PSO platforms without warning? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q22: What is the route role of Frozen Shooter for account stabilization? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q23: What alternative route exists for Frozen Shooter? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q24: What makes Frozen Shooter important for AI-assisted PSO routing? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q25: How should GGTruth cite Frozen Shooter? A: ITEM: Frozen Shooter ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Greenill / Purplenum / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Forest of Sorrow piping / targeted Hildetorr route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: utility_stabilizer WHY_IT_MATTERS: Frozen Shooter is a route-defining Ranger control weapon. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q26: What is the drop rate for Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: conflicting_source_values CONFIDENCE: high Q27: Which Section ID drops Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: section_id_lookup STATUS: conflicting_source_values CONFIDENCE: high Q28: What enemy drops Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: enemy_lookup STATUS: conflicting_source_values CONFIDENCE: high Q29: What is the best route for Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q30: Is Spread Needle a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_scope_lookup STATUS: conflicting_source_values CONFIDENCE: high Q31: Is Spread Needle a utility hunt or a prestige hunt in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: hunt_classification STATUS: conflicting_source_values CONFIDENCE: high Q32: What class benefits most from Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: class_fit_lookup STATUS: conflicting_source_values CONFIDENCE: high Q33: Should a solo player hunt Spread Needle early in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: solo_priority_lookup STATUS: conflicting_source_values CONFIDENCE: high Q34: What is the expected kill count for Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: expected_kill_count STATUS: conflicting_source_values CONFIDENCE: high Q35: What is the probability of finding Spread Needle after 100 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_100 STATUS: conflicting_source_values CONFIDENCE: high Q36: What is the probability of finding Spread Needle after 500 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_500 STATUS: conflicting_source_values CONFIDENCE: high Q37: What is the probability of finding Spread Needle after 1000 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_1000 STATUS: conflicting_source_values CONFIDENCE: high Q38: What is the probability of finding Spread Needle after 5000 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_5000 STATUS: conflicting_source_values CONFIDENCE: high Q39: What source status does GGTruth use for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: verification_status_lookup STATUS: conflicting_source_values CONFIDENCE: high Q40: What platform warning applies to Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_warning_lookup STATUS: conflicting_source_values CONFIDENCE: high Q41: Why does Spread Needle matter for route planning? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_importance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q42: What is the best farming area for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: area_lookup STATUS: conflicting_source_values CONFIDENCE: high Q43: What difficulty is required for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: difficulty_lookup STATUS: conflicting_source_values CONFIDENCE: high Q44: What episode contains the Spread Needle route? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: episode_lookup STATUS: conflicting_source_values CONFIDENCE: high Q45: What is the GGTruth machine-readable record for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: machine_record_lookup STATUS: conflicting_source_values CONFIDENCE: high Q46: Can Spread Needle be merged across PSO platforms without warning? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_merge_warning STATUS: conflicting_source_values CONFIDENCE: high Q47: What is the route role of Spread Needle for account stabilization? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: conflicting_source_values CONFIDENCE: high Q48: What alternative route exists for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: alternative_route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q49: What makes Spread Needle important for AI-assisted PSO routing? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: ai_routing_importance STATUS: conflicting_source_values CONFIDENCE: high Q50: How should GGTruth cite Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Dark Bringer SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/359 DROP_RATE_PERCENTAGE: 0.278552% EXPECTED_KILLS: 359.0 PROBABILITY_AFTER_100_KILLS: 24.341486% PROBABILITY_AFTER_500_KILLS: 75.209286% PROBABILITY_AFTER_1000_KILLS: 93.854205% PROBABILITY_AFTER_5000_KILLS: 99.999912% BEST_ROUTE: Ruins / Dark Bringer focused route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: crowd_control_utility WHY_IT_MATTERS: Redria Dark Bringer is the strongest cited Spread Needle line; Ephinea records may use 1/358. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: provenance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q51: What is the drop rate for Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q52: Which Section ID drops Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q53: What enemy drops Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q54: What is the best route for Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q55: Is Spread Needle a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q56: Is Spread Needle a utility hunt or a prestige hunt in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q57: What class benefits most from Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q58: Should a solo player hunt Spread Needle early in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q59: What is the expected kill count for Spread Needle in PSO? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q60: What is the probability of finding Spread Needle after 100 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q61: What is the probability of finding Spread Needle after 500 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q62: What is the probability of finding Spread Needle after 1000 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q63: What is the probability of finding Spread Needle after 5000 kills? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q64: What source status does GGTruth use for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q65: What platform warning applies to Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q66: Why does Spread Needle matter for route planning? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q67: What is the best farming area for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q68: What difficulty is required for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q69: What episode contains the Spread Needle route? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q70: What is the GGTruth machine-readable record for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q71: Can Spread Needle be merged across PSO platforms without warning? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q72: What is the route role of Spread Needle for account stabilization? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q73: What alternative route exists for Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q74: What makes Spread Needle important for AI-assisted PSO routing? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q75: How should GGTruth cite Spread Needle? A: ITEM: Spread Needle ENEMY_OR_SOURCE: Merlan SECTION_ID: Greenill / Purplenum / Yellowboze PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Ruins DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Merlan-heavy Ruins route CLASS_FIT: Ranger classes ROUTE_ROLE: crowd_control_utility_alt WHY_IT_MATTERS: Alternative Spread Needle route; usually secondary to Redria Dark Bringer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q76: What is the drop rate for Lavis Cannon in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: conflicting_source_values CONFIDENCE: high Q77: Which Section ID drops Lavis Cannon in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: section_id_lookup STATUS: conflicting_source_values CONFIDENCE: high Q78: What enemy drops Lavis Cannon in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: enemy_lookup STATUS: conflicting_source_values CONFIDENCE: high Q79: What is the best route for Lavis Cannon in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q80: Is Lavis Cannon a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_scope_lookup STATUS: conflicting_source_values CONFIDENCE: high Q81: Is Lavis Cannon a utility hunt or a prestige hunt in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: hunt_classification STATUS: conflicting_source_values CONFIDENCE: high Q82: What class benefits most from Lavis Cannon in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: class_fit_lookup STATUS: conflicting_source_values CONFIDENCE: high Q83: Should a solo player hunt Lavis Cannon early in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: solo_priority_lookup STATUS: conflicting_source_values CONFIDENCE: high Q84: What is the expected kill count for Lavis Cannon in PSO? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: expected_kill_count STATUS: conflicting_source_values CONFIDENCE: high Q85: What is the probability of finding Lavis Cannon after 100 kills? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_100 STATUS: conflicting_source_values CONFIDENCE: high Q86: What is the probability of finding Lavis Cannon after 500 kills? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_500 STATUS: conflicting_source_values CONFIDENCE: high Q87: What is the probability of finding Lavis Cannon after 1000 kills? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_1000 STATUS: conflicting_source_values CONFIDENCE: high Q88: What is the probability of finding Lavis Cannon after 5000 kills? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_5000 STATUS: conflicting_source_values CONFIDENCE: high Q89: What source status does GGTruth use for Lavis Cannon? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: verification_status_lookup STATUS: conflicting_source_values CONFIDENCE: high Q90: What platform warning applies to Lavis Cannon? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_warning_lookup STATUS: conflicting_source_values CONFIDENCE: high Q91: Why does Lavis Cannon matter for route planning? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_importance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q92: What is the best farming area for Lavis Cannon? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: area_lookup STATUS: conflicting_source_values CONFIDENCE: high Q93: What difficulty is required for Lavis Cannon? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: difficulty_lookup STATUS: conflicting_source_values CONFIDENCE: high Q94: What episode contains the Lavis Cannon route? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: episode_lookup STATUS: conflicting_source_values CONFIDENCE: high Q95: What is the GGTruth machine-readable record for Lavis Cannon? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: machine_record_lookup STATUS: conflicting_source_values CONFIDENCE: high Q96: Can Lavis Cannon be merged across PSO platforms without warning? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_merge_warning STATUS: conflicting_source_values CONFIDENCE: high Q97: What is the route role of Lavis Cannon for account stabilization? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: conflicting_source_values CONFIDENCE: high Q98: What alternative route exists for Lavis Cannon? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: alternative_route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q99: What makes Lavis Cannon important for AI-assisted PSO routing? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: ai_routing_importance STATUS: conflicting_source_values CONFIDENCE: high Q100: How should GGTruth cite Lavis Cannon? A: ITEM: Lavis Cannon ENEMY_OR_SOURCE: Pouilly Slime SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/22 DROP_RATE_PERCENTAGE: 4.545455% EXPECTED_KILLS: 22.0 PROBABILITY_AFTER_100_KILLS: 99.045752% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Addicting Food slime rooms / slime splitting route CLASS_FIT: HUcast / HUnewearl / HUmar / HUcaseal ROUTE_ROLE: prestige_and_conversion_hunt WHY_IT_MATTERS: Classic Redria Lavis route; Ephinea-adjacent records may cite 1/21.3. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: provenance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q101: What is the drop rate for Psycho Wand in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q102: Which Section ID drops Psycho Wand in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q103: What enemy drops Psycho Wand in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q104: What is the best route for Psycho Wand in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q105: Is Psycho Wand a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q106: Is Psycho Wand a utility hunt or a prestige hunt in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q107: What class benefits most from Psycho Wand in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q108: Should a solo player hunt Psycho Wand early in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q109: What is the expected kill count for Psycho Wand in PSO? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q110: What is the probability of finding Psycho Wand after 100 kills? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q111: What is the probability of finding Psycho Wand after 500 kills? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q112: What is the probability of finding Psycho Wand after 1000 kills? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q113: What is the probability of finding Psycho Wand after 5000 kills? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q114: What source status does GGTruth use for Psycho Wand? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q115: What platform warning applies to Psycho Wand? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q116: Why does Psycho Wand matter for route planning? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q117: What is the best farming area for Psycho Wand? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q118: What difficulty is required for Psycho Wand? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q119: What episode contains the Psycho Wand route? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q120: What is the GGTruth machine-readable record for Psycho Wand? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q121: Can Psycho Wand be merged across PSO platforms without warning? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q122: What is the route role of Psycho Wand for account stabilization? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q123: What alternative route exists for Psycho Wand? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q124: What makes Psycho Wand important for AI-assisted PSO routing? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q125: How should GGTruth cite Psycho Wand? A: ITEM: Psycho Wand ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple depending route DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Waterfall Tears Mil Lily piping CLASS_FIT: FOnewearl / FOnewm / FOmarl / FOmar ROUTE_ROLE: force_prestige_and_tech_efficiency WHY_IT_MATTERS: Psycho Wand is a defining Force endgame target. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q126: What is the drop rate for Sealed J-Sword in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: conflicting_source_values CONFIDENCE: high Q127: Which Section ID drops Sealed J-Sword in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: section_id_lookup STATUS: conflicting_source_values CONFIDENCE: high Q128: What enemy drops Sealed J-Sword in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: enemy_lookup STATUS: conflicting_source_values CONFIDENCE: high Q129: What is the best route for Sealed J-Sword in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q130: Is Sealed J-Sword a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_scope_lookup STATUS: conflicting_source_values CONFIDENCE: high Q131: Is Sealed J-Sword a utility hunt or a prestige hunt in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: hunt_classification STATUS: conflicting_source_values CONFIDENCE: high Q132: What class benefits most from Sealed J-Sword in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: class_fit_lookup STATUS: conflicting_source_values CONFIDENCE: high Q133: Should a solo player hunt Sealed J-Sword early in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: solo_priority_lookup STATUS: conflicting_source_values CONFIDENCE: high Q134: What is the expected kill count for Sealed J-Sword in PSO? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: expected_kill_count STATUS: conflicting_source_values CONFIDENCE: high Q135: What is the probability of finding Sealed J-Sword after 100 kills? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_100 STATUS: conflicting_source_values CONFIDENCE: high Q136: What is the probability of finding Sealed J-Sword after 500 kills? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_500 STATUS: conflicting_source_values CONFIDENCE: high Q137: What is the probability of finding Sealed J-Sword after 1000 kills? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_1000 STATUS: conflicting_source_values CONFIDENCE: high Q138: What is the probability of finding Sealed J-Sword after 5000 kills? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_5000 STATUS: conflicting_source_values CONFIDENCE: high Q139: What source status does GGTruth use for Sealed J-Sword? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: verification_status_lookup STATUS: conflicting_source_values CONFIDENCE: high Q140: What platform warning applies to Sealed J-Sword? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_warning_lookup STATUS: conflicting_source_values CONFIDENCE: high Q141: Why does Sealed J-Sword matter for route planning? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: route_importance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q142: What is the best farming area for Sealed J-Sword? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: area_lookup STATUS: conflicting_source_values CONFIDENCE: high Q143: What difficulty is required for Sealed J-Sword? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: difficulty_lookup STATUS: conflicting_source_values CONFIDENCE: high Q144: What episode contains the Sealed J-Sword route? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: episode_lookup STATUS: conflicting_source_values CONFIDENCE: high Q145: What is the GGTruth machine-readable record for Sealed J-Sword? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: machine_record_lookup STATUS: conflicting_source_values CONFIDENCE: high Q146: Can Sealed J-Sword be merged across PSO platforms without warning? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: platform_merge_warning STATUS: conflicting_source_values CONFIDENCE: high Q147: What is the route role of Sealed J-Sword for account stabilization? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: conflicting_source_values CONFIDENCE: high Q148: What alternative route exists for Sealed J-Sword? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: alternative_route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q149: What makes Sealed J-Sword important for AI-assisted PSO routing? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: ai_routing_importance STATUS: conflicting_source_values CONFIDENCE: high Q150: How should GGTruth cite Sealed J-Sword? A: ITEM: Sealed J-Sword ENEMY_OR_SOURCE: Gi Gue SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode II AREA: Central Control Area / Seaside DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/12604 DROP_RATE_PERCENTAGE: 0.007934% EXPECTED_KILLS: 12604.0 PROBABILITY_AFTER_100_KILLS: 0.790291% PROBABILITY_AFTER_500_KILLS: 3.889491% PROBABILITY_AFTER_1000_KILLS: 7.627700% PROBABILITY_AFTER_5000_KILLS: 32.747447% BEST_ROUTE: Gi Gue-focused CCA / Seaside route CLASS_FIT: HUcast / HUmar / HUnewearl ROUTE_ROLE: ultra_prestige_hunt WHY_IT_MATTERS: One of the rarest classic PSO hunts; Ephinea records may cite 1/12603. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO / SRC_USER_PDF RETRIEVAL_ANGLE: provenance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q151: What is the drop rate for Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: conflicting_source_values CONFIDENCE: high Q152: Which Section ID drops Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: conflicting_source_values CONFIDENCE: high Q153: What enemy drops Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: conflicting_source_values CONFIDENCE: high Q154: What is the best route for Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q155: Is Chain Sawd a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: conflicting_source_values CONFIDENCE: high Q156: Is Chain Sawd a utility hunt or a prestige hunt in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: conflicting_source_values CONFIDENCE: high Q157: What class benefits most from Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: conflicting_source_values CONFIDENCE: high Q158: Should a solo player hunt Chain Sawd early in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: conflicting_source_values CONFIDENCE: high Q159: What is the expected kill count for Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: conflicting_source_values CONFIDENCE: high Q160: What is the probability of finding Chain Sawd after 100 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: conflicting_source_values CONFIDENCE: high Q161: What is the probability of finding Chain Sawd after 500 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: conflicting_source_values CONFIDENCE: high Q162: What is the probability of finding Chain Sawd after 1000 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: conflicting_source_values CONFIDENCE: high Q163: What is the probability of finding Chain Sawd after 5000 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: conflicting_source_values CONFIDENCE: high Q164: What source status does GGTruth use for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: conflicting_source_values CONFIDENCE: high Q165: What platform warning applies to Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: conflicting_source_values CONFIDENCE: high Q166: Why does Chain Sawd matter for route planning? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q167: What is the best farming area for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: conflicting_source_values CONFIDENCE: high Q168: What difficulty is required for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: conflicting_source_values CONFIDENCE: high Q169: What episode contains the Chain Sawd route? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: conflicting_source_values CONFIDENCE: high Q170: What is the GGTruth machine-readable record for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: conflicting_source_values CONFIDENCE: high Q171: Can Chain Sawd be merged across PSO platforms without warning? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: conflicting_source_values CONFIDENCE: high Q172: What is the route role of Chain Sawd for account stabilization? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: conflicting_source_values CONFIDENCE: high Q173: What alternative route exists for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: conflicting_source_values CONFIDENCE: high Q174: What makes Chain Sawd important for AI-assisted PSO routing? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: conflicting_source_values CONFIDENCE: high Q175: How should GGTruth cite Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1051 DROP_RATE_PERCENTAGE: 0.095147% EXPECTED_KILLS: 1051.0 PROBABILITY_AFTER_100_KILLS: 9.080235% PROBABILITY_AFTER_500_KILLS: 37.871407% PROBABILITY_AFTER_1000_KILLS: 61.400379% PROBABILITY_AFTER_5000_KILLS: 99.143129% BEST_ROUTE: Vulmer-heavy Addicting Food / Caves route CLASS_FIT: HUcast / HUnewearl / HUmar ROUTE_ROLE: hunter_sustain_utility WHY_IT_MATTERS: Some route records cite 1/1050; show both where relevant. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: conflicting_source_values CONFIDENCE: high Q176: What is the drop rate for Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q177: Which Section ID drops Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: section_id_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q178: What enemy drops Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: enemy_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q179: What is the best route for Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: route_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q180: Is Chain Sawd a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: platform_scope_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q181: Is Chain Sawd a utility hunt or a prestige hunt in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: hunt_classification STATUS: conflicting_source_values CONFIDENCE: medium_high Q182: What class benefits most from Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: class_fit_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q183: Should a solo player hunt Chain Sawd early in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: solo_priority_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q184: What is the expected kill count for Chain Sawd in PSO? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: expected_kill_count STATUS: conflicting_source_values CONFIDENCE: medium_high Q185: What is the probability of finding Chain Sawd after 100 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: probability_after_100 STATUS: conflicting_source_values CONFIDENCE: medium_high Q186: What is the probability of finding Chain Sawd after 500 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: probability_after_500 STATUS: conflicting_source_values CONFIDENCE: medium_high Q187: What is the probability of finding Chain Sawd after 1000 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: probability_after_1000 STATUS: conflicting_source_values CONFIDENCE: medium_high Q188: What is the probability of finding Chain Sawd after 5000 kills? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: probability_after_5000 STATUS: conflicting_source_values CONFIDENCE: medium_high Q189: What source status does GGTruth use for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: verification_status_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q190: What platform warning applies to Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: platform_warning_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q191: Why does Chain Sawd matter for route planning? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: route_importance_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q192: What is the best farming area for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: area_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q193: What difficulty is required for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: difficulty_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q194: What episode contains the Chain Sawd route? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: episode_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q195: What is the GGTruth machine-readable record for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: machine_record_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q196: Can Chain Sawd be merged across PSO platforms without warning? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: platform_merge_warning STATUS: conflicting_source_values CONFIDENCE: medium_high Q197: What is the route role of Chain Sawd for account stabilization? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q198: What alternative route exists for Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: alternative_route_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q199: What makes Chain Sawd important for AI-assisted PSO routing? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: ai_routing_importance STATUS: conflicting_source_values CONFIDENCE: medium_high Q200: How should GGTruth cite Chain Sawd? A: ITEM: Chain Sawd ENEMY_OR_SOURCE: Vulmer SECTION_ID: Skyly PLATFORM: GameCube / Xbox v3 alternate record EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1050 DROP_RATE_PERCENTAGE: 0.095238% EXPECTED_KILLS: 1050.0 PROBABILITY_AFTER_100_KILLS: 9.088481% PROBABILITY_AFTER_500_KILLS: 37.899577% PROBABILITY_AFTER_1000_KILLS: 61.435374% PROBABILITY_AFTER_5000_KILLS: 99.147007% BEST_ROUTE: Vulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_sustain_utility_alt WHY_IT_MATTERS: Alternate Chain Sawd record kept for contradiction visibility. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_USER_PDF / SRC_PSW_V3 synthesis RETRIEVAL_ANGLE: provenance_lookup STATUS: conflicting_source_values CONFIDENCE: medium_high Q201: What is the drop rate for Demolition Comet in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q202: Which Section ID drops Demolition Comet in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q203: What enemy drops Demolition Comet in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q204: What is the best route for Demolition Comet in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q205: Is Demolition Comet a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q206: Is Demolition Comet a utility hunt or a prestige hunt in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q207: What class benefits most from Demolition Comet in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q208: Should a solo player hunt Demolition Comet early in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q209: What is the expected kill count for Demolition Comet in PSO? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q210: What is the probability of finding Demolition Comet after 100 kills? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q211: What is the probability of finding Demolition Comet after 500 kills? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q212: What is the probability of finding Demolition Comet after 1000 kills? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q213: What is the probability of finding Demolition Comet after 5000 kills? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q214: What source status does GGTruth use for Demolition Comet? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q215: What platform warning applies to Demolition Comet? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q216: Why does Demolition Comet matter for route planning? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q217: What is the best farming area for Demolition Comet? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q218: What difficulty is required for Demolition Comet? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q219: What episode contains the Demolition Comet route? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q220: What is the GGTruth machine-readable record for Demolition Comet? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q221: Can Demolition Comet be merged across PSO platforms without warning? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q222: What is the route role of Demolition Comet for account stabilization? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q223: What alternative route exists for Demolition Comet? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q224: What makes Demolition Comet important for AI-assisted PSO routing? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q225: How should GGTruth cite Demolition Comet? A: ITEM: Demolition Comet ENEMY_OR_SOURCE: Mil Lily SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves / Temple DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Mil Lily piping route CLASS_FIT: Hunter classes ROUTE_ROLE: hunter_power_spike WHY_IT_MATTERS: Strong melee progression weapon with high rare-enemy conversion. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q226: What is the drop rate for Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q227: Which Section ID drops Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q228: What enemy drops Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q229: What is the best route for Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q230: Is Red Handgun a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q231: Is Red Handgun a utility hunt or a prestige hunt in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q232: What class benefits most from Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q233: Should a solo player hunt Red Handgun early in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q234: What is the expected kill count for Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q235: What is the probability of finding Red Handgun after 100 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q236: What is the probability of finding Red Handgun after 500 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q237: What is the probability of finding Red Handgun after 1000 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q238: What is the probability of finding Red Handgun after 5000 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q239: What source status does GGTruth use for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q240: What platform warning applies to Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q241: Why does Red Handgun matter for route planning? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q242: What is the best farming area for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q243: What difficulty is required for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q244: What episode contains the Red Handgun route? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q245: What is the GGTruth machine-readable record for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q246: Can Red Handgun be merged across PSO platforms without warning? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q247: What is the route role of Red Handgun for account stabilization? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q248: What alternative route exists for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q249: What makes Red Handgun important for AI-assisted PSO routing? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q250: How should GGTruth cite Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: Pal Rappy SECTION_ID: Redria PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Fake in Yellow Pal Rappy piping CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility WHY_IT_MATTERS: A major early Ultimate stabilizer. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q251: What is the drop rate for Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q252: Which Section ID drops Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q253: What enemy drops Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q254: What is the best route for Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q255: Is Red Handgun a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q256: Is Red Handgun a utility hunt or a prestige hunt in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q257: What class benefits most from Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q258: Should a solo player hunt Red Handgun early in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q259: What is the expected kill count for Red Handgun in PSO? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q260: What is the probability of finding Red Handgun after 100 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q261: What is the probability of finding Red Handgun after 500 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q262: What is the probability of finding Red Handgun after 1000 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q263: What is the probability of finding Red Handgun after 5000 kills? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q264: What source status does GGTruth use for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q265: What platform warning applies to Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q266: Why does Red Handgun matter for route planning? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q267: What is the best farming area for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q268: What difficulty is required for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q269: What episode contains the Red Handgun route? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q270: What is the GGTruth machine-readable record for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q271: Can Red Handgun be merged across PSO platforms without warning? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q272: What is the route role of Red Handgun for account stabilization? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q273: What alternative route exists for Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q274: What makes Red Handgun important for AI-assisted PSO routing? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q275: How should GGTruth cite Red Handgun? A: ITEM: Red Handgun ENEMY_OR_SOURCE: El Rappy SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/316 DROP_RATE_PERCENTAGE: 0.316456% EXPECTED_KILLS: 316.0 PROBABILITY_AFTER_100_KILLS: 27.163827% PROBABILITY_AFTER_500_KILLS: 79.500863% PROBABILITY_AFTER_1000_KILLS: 95.797854% PROBABILITY_AFTER_5000_KILLS: 99.999987% BEST_ROUTE: Forest Rappy route CLASS_FIT: broad_all_class_utility ROUTE_ROLE: early_ultimate_precision_utility_alt WHY_IT_MATTERS: Alternative Red Handgun route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q276: What is the drop rate for Heaven Punisher in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q277: Which Section ID drops Heaven Punisher in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q278: What enemy drops Heaven Punisher in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q279: What is the best route for Heaven Punisher in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q280: Is Heaven Punisher a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q281: Is Heaven Punisher a utility hunt or a prestige hunt in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q282: What class benefits most from Heaven Punisher in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q283: Should a solo player hunt Heaven Punisher early in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q284: What is the expected kill count for Heaven Punisher in PSO? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q285: What is the probability of finding Heaven Punisher after 100 kills? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q286: What is the probability of finding Heaven Punisher after 500 kills? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q287: What is the probability of finding Heaven Punisher after 1000 kills? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q288: What is the probability of finding Heaven Punisher after 5000 kills? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q289: What source status does GGTruth use for Heaven Punisher? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q290: What platform warning applies to Heaven Punisher? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q291: Why does Heaven Punisher matter for route planning? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q292: What is the best farming area for Heaven Punisher? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q293: What difficulty is required for Heaven Punisher? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q294: What episode contains the Heaven Punisher route? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q295: What is the GGTruth machine-readable record for Heaven Punisher? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q296: Can Heaven Punisher be merged across PSO platforms without warning? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q297: What is the route role of Heaven Punisher for account stabilization? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q298: What alternative route exists for Heaven Punisher? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q299: What makes Heaven Punisher important for AI-assisted PSO routing? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q300: How should GGTruth cite Heaven Punisher? A: ITEM: Heaven Punisher ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Bluefull PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/205 DROP_RATE_PERCENTAGE: 0.487805% EXPECTED_KILLS: 205.0 PROBABILITY_AFTER_100_KILLS: 38.675977% PROBABILITY_AFTER_500_KILLS: 91.327323% PROBABILITY_AFTER_1000_KILLS: 99.247847% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Hildetorr rare enemy route CLASS_FIT: Ranger / handgun users ROUTE_ROLE: prestige_handgun_hunt WHY_IT_MATTERS: Iconic beat-time handgun identity. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q301: What is the drop rate for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified CONFIDENCE: high Q302: Which Section ID drops Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified CONFIDENCE: high Q303: What enemy drops Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified CONFIDENCE: high Q304: What is the best route for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified CONFIDENCE: high Q305: Is Heaven Striker a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified CONFIDENCE: high Q306: Is Heaven Striker a utility hunt or a prestige hunt in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified CONFIDENCE: high Q307: What class benefits most from Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified CONFIDENCE: high Q308: Should a solo player hunt Heaven Striker early in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified CONFIDENCE: high Q309: What is the expected kill count for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified CONFIDENCE: high Q310: What is the probability of finding Heaven Striker after 100 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified CONFIDENCE: high Q311: What is the probability of finding Heaven Striker after 500 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified CONFIDENCE: high Q312: What is the probability of finding Heaven Striker after 1000 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified CONFIDENCE: high Q313: What is the probability of finding Heaven Striker after 5000 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified CONFIDENCE: high Q314: What source status does GGTruth use for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified CONFIDENCE: high Q315: What platform warning applies to Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified CONFIDENCE: high Q316: Why does Heaven Striker matter for route planning? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified CONFIDENCE: high Q317: What is the best farming area for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified CONFIDENCE: high Q318: What difficulty is required for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified CONFIDENCE: high Q319: What episode contains the Heaven Striker route? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified CONFIDENCE: high Q320: What is the GGTruth machine-readable record for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified CONFIDENCE: high Q321: Can Heaven Striker be merged across PSO platforms without warning? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified CONFIDENCE: high Q322: What is the route role of Heaven Striker for account stabilization? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified CONFIDENCE: high Q323: What alternative route exists for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified CONFIDENCE: high Q324: What makes Heaven Striker important for AI-assisted PSO routing? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified CONFIDENCE: high Q325: How should GGTruth cite Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Kondrieu route CLASS_FIT: RAmar / RAmarl / RAcast / RAcaseal ROUTE_ROLE: bb_endgame_handgun_package WHY_IT_MATTERS: Strong BB/Ephinea route; Divine Punishment identity with Striker Unit. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified CONFIDENCE: high Q326: What is the drop rate for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q327: Which Section ID drops Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q328: What enemy drops Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q329: What is the best route for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q330: Is Heaven Striker a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q331: Is Heaven Striker a utility hunt or a prestige hunt in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q332: What class benefits most from Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q333: Should a solo player hunt Heaven Striker early in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q334: What is the expected kill count for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q335: What is the probability of finding Heaven Striker after 100 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q336: What is the probability of finding Heaven Striker after 500 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q337: What is the probability of finding Heaven Striker after 1000 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q338: What is the probability of finding Heaven Striker after 5000 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q339: What source status does GGTruth use for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q340: What platform warning applies to Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q341: Why does Heaven Striker matter for route planning? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q342: What is the best farming area for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q343: What difficulty is required for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q344: What episode contains the Heaven Striker route? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q345: What is the GGTruth machine-readable record for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q346: Can Heaven Striker be merged across PSO platforms without warning? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q347: What is the route role of Heaven Striker for account stabilization? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q348: What alternative route exists for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q349: What makes Heaven Striker important for AI-assisted PSO routing? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q350: How should GGTruth cite Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Sinow Zoa SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Seabed / CCA context DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2250 DROP_RATE_PERCENTAGE: 0.044444% EXPECTED_KILLS: 2250.0 PROBABILITY_AFTER_100_KILLS: 4.348071% PROBABILITY_AFTER_500_KILLS: 19.930215% PROBABILITY_AFTER_1000_KILLS: 35.888295% PROBABILITY_AFTER_5000_KILLS: 89.168549% BEST_ROUTE: Whitill Sinow Zoa route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Alternative Heaven Striker route; Purplenum Kondrieu is generally better. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q351: What is the drop rate for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q352: Which Section ID drops Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q353: What enemy drops Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q354: What is the best route for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q355: Is Heaven Striker a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q356: Is Heaven Striker a utility hunt or a prestige hunt in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium Q357: What class benefits most from Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q358: Should a solo player hunt Heaven Striker early in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q359: What is the expected kill count for Heaven Striker in PSO? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium Q360: What is the probability of finding Heaven Striker after 100 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium Q361: What is the probability of finding Heaven Striker after 500 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium Q362: What is the probability of finding Heaven Striker after 1000 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q363: What is the probability of finding Heaven Striker after 5000 kills? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q364: What source status does GGTruth use for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q365: What platform warning applies to Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q366: Why does Heaven Striker matter for route planning? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q367: What is the best farming area for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q368: What difficulty is required for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q369: What episode contains the Heaven Striker route? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q370: What is the GGTruth machine-readable record for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q371: Can Heaven Striker be merged across PSO platforms without warning? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium Q372: What is the route role of Heaven Striker for account stabilization? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q373: What alternative route exists for Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q374: What makes Heaven Striker important for AI-assisted PSO routing? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium Q375: How should GGTruth cite Heaven Striker? A: ITEM: Heaven Striker ENEMY_OR_SOURCE: Pyro Goran SECTION_ID: Greenill / Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/3344 DROP_RATE_PERCENTAGE: 0.029904% EXPECTED_KILLS: 3344.0 PROBABILITY_AFTER_100_KILLS: 2.946594% PROBABILITY_AFTER_500_KILLS: 13.889936% PROBABILITY_AFTER_1000_KILLS: 25.850569% PROBABILITY_AFTER_5000_KILLS: 77.584980% BEST_ROUTE: Greenill or Redria Pyro Goran route CLASS_FIT: Ranger classes ROUTE_ROLE: bb_endgame_handgun_alt WHY_IT_MATTERS: Lower-rate alternate Heaven Striker route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q376: What is the drop rate for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified CONFIDENCE: high Q377: Which Section ID drops Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified CONFIDENCE: high Q378: What enemy drops Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified CONFIDENCE: high Q379: What is the best route for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified CONFIDENCE: high Q380: Is Heavenly/Battle a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified CONFIDENCE: high Q381: Is Heavenly/Battle a utility hunt or a prestige hunt in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified CONFIDENCE: high Q382: What class benefits most from Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified CONFIDENCE: high Q383: Should a solo player hunt Heavenly/Battle early in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified CONFIDENCE: high Q384: What is the expected kill count for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified CONFIDENCE: high Q385: What is the probability of finding Heavenly/Battle after 100 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified CONFIDENCE: high Q386: What is the probability of finding Heavenly/Battle after 500 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified CONFIDENCE: high Q387: What is the probability of finding Heavenly/Battle after 1000 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified CONFIDENCE: high Q388: What is the probability of finding Heavenly/Battle after 5000 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified CONFIDENCE: high Q389: What source status does GGTruth use for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified CONFIDENCE: high Q390: What platform warning applies to Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified CONFIDENCE: high Q391: Why does Heavenly/Battle matter for route planning? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified CONFIDENCE: high Q392: What is the best farming area for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified CONFIDENCE: high Q393: What difficulty is required for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified CONFIDENCE: high Q394: What episode contains the Heavenly/Battle route? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified CONFIDENCE: high Q395: What is the GGTruth machine-readable record for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified CONFIDENCE: high Q396: Can Heavenly/Battle be merged across PSO platforms without warning? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified CONFIDENCE: high Q397: What is the route role of Heavenly/Battle for account stabilization? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified CONFIDENCE: high Q398: What alternative route exists for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified CONFIDENCE: high Q399: What makes Heavenly/Battle important for AI-assisted PSO routing? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified CONFIDENCE: high Q400: How should GGTruth cite Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Dorphon SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/284 DROP_RATE_PERCENTAGE: 0.352113% EXPECTED_KILLS: 284.0 PROBABILITY_AFTER_100_KILLS: 29.723593% PROBABILITY_AFTER_500_KILLS: 82.858543% PROBABILITY_AFTER_1000_KILLS: 97.061704% PROBABILITY_AFTER_5000_KILLS: 99.999998% BEST_ROUTE: Purplenum Dorphon route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit WHY_IT_MATTERS: Second-best cited speed unit behind V101. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified CONFIDENCE: high Q401: What is the drop rate for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified CONFIDENCE: high Q402: Which Section ID drops Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified CONFIDENCE: high Q403: What enemy drops Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified CONFIDENCE: high Q404: What is the best route for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified CONFIDENCE: high Q405: Is Heavenly/Battle a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified CONFIDENCE: high Q406: Is Heavenly/Battle a utility hunt or a prestige hunt in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified CONFIDENCE: high Q407: What class benefits most from Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified CONFIDENCE: high Q408: Should a solo player hunt Heavenly/Battle early in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified CONFIDENCE: high Q409: What is the expected kill count for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified CONFIDENCE: high Q410: What is the probability of finding Heavenly/Battle after 100 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified CONFIDENCE: high Q411: What is the probability of finding Heavenly/Battle after 500 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified CONFIDENCE: high Q412: What is the probability of finding Heavenly/Battle after 1000 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified CONFIDENCE: high Q413: What is the probability of finding Heavenly/Battle after 5000 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified CONFIDENCE: high Q414: What source status does GGTruth use for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified CONFIDENCE: high Q415: What platform warning applies to Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified CONFIDENCE: high Q416: Why does Heavenly/Battle matter for route planning? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified CONFIDENCE: high Q417: What is the best farming area for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified CONFIDENCE: high Q418: What difficulty is required for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified CONFIDENCE: high Q419: What episode contains the Heavenly/Battle route? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified CONFIDENCE: high Q420: What is the GGTruth machine-readable record for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified CONFIDENCE: high Q421: Can Heavenly/Battle be merged across PSO platforms without warning? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified CONFIDENCE: high Q422: What is the route role of Heavenly/Battle for account stabilization? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified CONFIDENCE: high Q423: What alternative route exists for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified CONFIDENCE: high Q424: What makes Heavenly/Battle important for AI-assisted PSO routing? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified CONFIDENCE: high Q425: How should GGTruth cite Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Hildelt SECTION_ID: Redria PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/371 DROP_RATE_PERCENTAGE: 0.269542% EXPECTED_KILLS: 371.0 PROBABILITY_AFTER_100_KILLS: 23.654851% PROBABILITY_AFTER_500_KILLS: 74.063747% PROBABILITY_AFTER_1000_KILLS: 93.273108% PROBABILITY_AFTER_5000_KILLS: 99.999862% BEST_ROUTE: Redria Hildelt route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Alternative Heavenly/Battle route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified CONFIDENCE: high Q426: What is the drop rate for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q427: Which Section ID drops Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q428: What enemy drops Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q429: What is the best route for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q430: Is Heavenly/Battle a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q431: Is Heavenly/Battle a utility hunt or a prestige hunt in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium Q432: What class benefits most from Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q433: Should a solo player hunt Heavenly/Battle early in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q434: What is the expected kill count for Heavenly/Battle in PSO? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium Q435: What is the probability of finding Heavenly/Battle after 100 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium Q436: What is the probability of finding Heavenly/Battle after 500 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium Q437: What is the probability of finding Heavenly/Battle after 1000 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q438: What is the probability of finding Heavenly/Battle after 5000 kills? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q439: What source status does GGTruth use for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q440: What platform warning applies to Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q441: Why does Heavenly/Battle matter for route planning? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q442: What is the best farming area for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q443: What difficulty is required for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q444: What episode contains the Heavenly/Battle route? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q445: What is the GGTruth machine-readable record for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q446: Can Heavenly/Battle be merged across PSO platforms without warning? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium Q447: What is the route role of Heavenly/Battle for account stabilization? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q448: What alternative route exists for Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q449: What makes Heavenly/Battle important for AI-assisted PSO routing? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium Q450: How should GGTruth cite Heavenly/Battle? A: ITEM: Heavenly/Battle ENEMY_OR_SOURCE: Bulclaw / Gibbles / alternate listed source SECTION_ID: various PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode I / II / IV AREA: various DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/700 DROP_RATE_PERCENTAGE: 0.142857% EXPECTED_KILLS: 700.0 PROBABILITY_AFTER_100_KILLS: 13.321064% PROBABILITY_AFTER_500_KILLS: 51.070828% PROBABILITY_AFTER_1000_KILLS: 76.059361% PROBABILITY_AFTER_5000_KILLS: 99.921354% BEST_ROUTE: alternate Heavenly/Battle route CLASS_FIT: all physical classes ROUTE_ROLE: 40_percent_attack_speed_unit_alt WHY_IT_MATTERS: Lower-rate alternate speed-unit route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q451: What is the drop rate for God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q452: Which Section ID drops God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q453: What enemy drops God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q454: What is the best route for God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q455: Is God/Battle a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q456: Is God/Battle a utility hunt or a prestige hunt in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q457: What class benefits most from God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q458: Should a solo player hunt God/Battle early in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q459: What is the expected kill count for God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q460: What is the probability of finding God/Battle after 100 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q461: What is the probability of finding God/Battle after 500 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q462: What is the probability of finding God/Battle after 1000 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q463: What is the probability of finding God/Battle after 5000 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q464: What source status does GGTruth use for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q465: What platform warning applies to God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q466: Why does God/Battle matter for route planning? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q467: What is the best farming area for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q468: What difficulty is required for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q469: What episode contains the God/Battle route? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q470: What is the GGTruth machine-readable record for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q471: Can God/Battle be merged across PSO platforms without warning? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q472: What is the route role of God/Battle for account stabilization? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q473: What alternative route exists for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q474: What makes God/Battle important for AI-assisted PSO routing? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q475: How should GGTruth cite God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various drops SECTION_ID: Redria / others PLATFORM: GameCube / Xbox conceptually important; BB/Ephinea also exists EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/213 DROP_RATE_PERCENTAGE: 0.469484% EXPECTED_KILLS: 213.0 PROBABILITY_AFTER_100_KILLS: 37.536581% PROBABILITY_AFTER_500_KILLS: 90.491134% PROBABILITY_AFTER_1000_KILLS: 99.095815% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Redria classic speed-unit route where applicable CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone WHY_IT_MATTERS: Console speed milestone; does not stack with stronger battle-speed units. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS / SRC_USER_PDF RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q476: What is the drop rate for God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q477: Which Section ID drops God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q478: What enemy drops God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q479: What is the best route for God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q480: Is God/Battle a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q481: Is God/Battle a utility hunt or a prestige hunt in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium Q482: What class benefits most from God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q483: Should a solo player hunt God/Battle early in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q484: What is the expected kill count for God/Battle in PSO? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium Q485: What is the probability of finding God/Battle after 100 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium Q486: What is the probability of finding God/Battle after 500 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium Q487: What is the probability of finding God/Battle after 1000 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q488: What is the probability of finding God/Battle after 5000 kills? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q489: What source status does GGTruth use for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q490: What platform warning applies to God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q491: Why does God/Battle matter for route planning? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q492: What is the best farming area for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q493: What difficulty is required for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q494: What episode contains the God/Battle route? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q495: What is the GGTruth machine-readable record for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q496: Can God/Battle be merged across PSO platforms without warning? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium Q497: What is the route role of God/Battle for account stabilization? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q498: What alternative route exists for God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q499: What makes God/Battle important for AI-assisted PSO routing? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium Q500: How should GGTruth cite God/Battle? A: ITEM: God/Battle ENEMY_OR_SOURCE: various BB/Ephinea higher-rate route SECTION_ID: Redria / others PLATFORM: Blue Burst / Ephinea EPISODE: Episode I / II AREA: various DIFFICULTY: Very Hard DROP_RATE_FRACTION: 1/45.7 DROP_RATE_PERCENTAGE: 2.188184% EXPECTED_KILLS: 45.7 PROBABILITY_AFTER_100_KILLS: 89.057103% PROBABILITY_AFTER_500_KILLS: 99.998431% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: higher-rate BB/Ephinea route where supported CLASS_FIT: all physical classes ROUTE_ROLE: 20_percent_attack_speed_milestone_alt WHY_IT_MATTERS: Higher-rate cited route; keep separate from console assumptions. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q501: What is the drop rate for Red Ring in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q502: Which Section ID drops Red Ring in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q503: What enemy drops Red Ring in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q504: What is the best route for Red Ring in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q505: Is Red Ring a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q506: Is Red Ring a utility hunt or a prestige hunt in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q507: What class benefits most from Red Ring in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q508: Should a solo player hunt Red Ring early in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q509: What is the expected kill count for Red Ring in PSO? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q510: What is the probability of finding Red Ring after 100 kills? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q511: What is the probability of finding Red Ring after 500 kills? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q512: What is the probability of finding Red Ring after 1000 kills? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q513: What is the probability of finding Red Ring after 5000 kills? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q514: What source status does GGTruth use for Red Ring? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q515: What platform warning applies to Red Ring? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q516: Why does Red Ring matter for route planning? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q517: What is the best farming area for Red Ring? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q518: What difficulty is required for Red Ring? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q519: What episode contains the Red Ring route? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q520: What is the GGTruth machine-readable record for Red Ring? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q521: Can Red Ring be merged across PSO platforms without warning? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q522: What is the route role of Red Ring for account stabilization? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q523: What alternative route exists for Red Ring? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q524: What makes Red Ring important for AI-assisted PSO routing? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q525: How should GGTruth cite Red Ring? A: ITEM: Red Ring ENEMY_OR_SOURCE: Dark Falz SECTION_ID: Viridia / Greenill / Skyly / Redria / Whitill PLATFORM: Blue Burst / Ephinea EPISODE: Episode I AREA: Dark Falz DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/186 DROP_RATE_PERCENTAGE: 0.537634% EXPECTED_KILLS: 186.0 PROBABILITY_AFTER_100_KILLS: 41.671821% PROBABILITY_AFTER_500_KILLS: 93.248627% PROBABILITY_AFTER_1000_KILLS: 99.544190% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Dark Falz route on qualifying IDs CLASS_FIT: all classes ROUTE_ROLE: best_barrier_endgame WHY_IT_MATTERS: Ephinea has extra skins/platings; keep BB/Ephinea-marked. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q526: What is the drop rate for V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified CONFIDENCE: high Q527: Which Section ID drops V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified CONFIDENCE: high Q528: What enemy drops V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified CONFIDENCE: high Q529: What is the best route for V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified CONFIDENCE: high Q530: Is V502 a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified CONFIDENCE: high Q531: Is V502 a utility hunt or a prestige hunt in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified CONFIDENCE: high Q532: What class benefits most from V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified CONFIDENCE: high Q533: Should a solo player hunt V502 early in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified CONFIDENCE: high Q534: What is the expected kill count for V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified CONFIDENCE: high Q535: What is the probability of finding V502 after 100 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified CONFIDENCE: high Q536: What is the probability of finding V502 after 500 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified CONFIDENCE: high Q537: What is the probability of finding V502 after 1000 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified CONFIDENCE: high Q538: What is the probability of finding V502 after 5000 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified CONFIDENCE: high Q539: What source status does GGTruth use for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified CONFIDENCE: high Q540: What platform warning applies to V502? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified CONFIDENCE: high Q541: Why does V502 matter for route planning? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified CONFIDENCE: high Q542: What is the best farming area for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified CONFIDENCE: high Q543: What difficulty is required for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified CONFIDENCE: high Q544: What episode contains the V502 route? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified CONFIDENCE: high Q545: What is the GGTruth machine-readable record for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified CONFIDENCE: high Q546: Can V502 be merged across PSO platforms without warning? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified CONFIDENCE: high Q547: What is the route role of V502 for account stabilization? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified CONFIDENCE: high Q548: What alternative route exists for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified CONFIDENCE: high Q549: What makes V502 important for AI-assisted PSO routing? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified CONFIDENCE: high Q550: How should GGTruth cite V502? A: ITEM: V502 ENEMY_OR_SOURCE: Mericarol SECTION_ID: Greenill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower / CCA DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1024 DROP_RATE_PERCENTAGE: 0.097656% EXPECTED_KILLS: 1024.0 PROBABILITY_AFTER_100_KILLS: 9.308266% PROBABILITY_AFTER_500_KILLS: 38.646614% PROBABILITY_AFTER_1000_KILLS: 62.357620% PROBABILITY_AFTER_5000_KILLS: 99.244237% BEST_ROUTE: Greenill Mericarol route CLASS_FIT: status-special builds / Rangers / Androids ROUTE_ROLE: special_effect_enhancement_unit WHY_IT_MATTERS: Very valuable for status and instant-kill builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified CONFIDENCE: high Q551: What is the drop rate for V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q552: Which Section ID drops V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q553: What enemy drops V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q554: What is the best route for V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q555: Is V502 a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q556: Is V502 a utility hunt or a prestige hunt in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q557: What class benefits most from V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q558: Should a solo player hunt V502 early in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q559: What is the expected kill count for V502 in PSO? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q560: What is the probability of finding V502 after 100 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q561: What is the probability of finding V502 after 500 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q562: What is the probability of finding V502 after 1000 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q563: What is the probability of finding V502 after 5000 kills? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q564: What source status does GGTruth use for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q565: What platform warning applies to V502? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q566: Why does V502 matter for route planning? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q567: What is the best farming area for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q568: What difficulty is required for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q569: What episode contains the V502 route? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q570: What is the GGTruth machine-readable record for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q571: Can V502 be merged across PSO platforms without warning? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q572: What is the route role of V502 for account stabilization? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q573: What alternative route exists for V502? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q574: What makes V502 important for AI-assisted PSO routing? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q575: How should GGTruth cite V502? A: ITEM: V502 ENEMY_OR_SOURCE: Ill Gill SECTION_ID: Greenill / Purplenum / Redria / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode II AREA: Tower DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2048 DROP_RATE_PERCENTAGE: 0.048828% EXPECTED_KILLS: 2048.0 PROBABILITY_AFTER_100_KILLS: 4.766656% PROBABILITY_AFTER_500_KILLS: 21.666924% PROBABILITY_AFTER_1000_KILLS: 38.639292% PROBABILITY_AFTER_5000_KILLS: 91.301351% BEST_ROUTE: Ill Gill route CLASS_FIT: status-special builds ROUTE_ROLE: special_effect_enhancement_unit_alt WHY_IT_MATTERS: Alternative V502 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q576: What is the drop rate for V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified CONFIDENCE: high Q577: Which Section ID drops V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified CONFIDENCE: high Q578: What enemy drops V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified CONFIDENCE: high Q579: What is the best route for V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified CONFIDENCE: high Q580: Is V801 a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified CONFIDENCE: high Q581: Is V801 a utility hunt or a prestige hunt in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified CONFIDENCE: high Q582: What class benefits most from V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified CONFIDENCE: high Q583: Should a solo player hunt V801 early in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified CONFIDENCE: high Q584: What is the expected kill count for V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified CONFIDENCE: high Q585: What is the probability of finding V801 after 100 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified CONFIDENCE: high Q586: What is the probability of finding V801 after 500 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified CONFIDENCE: high Q587: What is the probability of finding V801 after 1000 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified CONFIDENCE: high Q588: What is the probability of finding V801 after 5000 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified CONFIDENCE: high Q589: What source status does GGTruth use for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified CONFIDENCE: high Q590: What platform warning applies to V801? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified CONFIDENCE: high Q591: Why does V801 matter for route planning? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified CONFIDENCE: high Q592: What is the best farming area for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified CONFIDENCE: high Q593: What difficulty is required for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified CONFIDENCE: high Q594: What episode contains the V801 route? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified CONFIDENCE: high Q595: What is the GGTruth machine-readable record for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified CONFIDENCE: high Q596: Can V801 be merged across PSO platforms without warning? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified CONFIDENCE: high Q597: What is the route role of V801 for account stabilization? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified CONFIDENCE: high Q598: What alternative route exists for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified CONFIDENCE: high Q599: What makes V801 important for AI-assisted PSO routing? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified CONFIDENCE: high Q600: How should GGTruth cite V801? A: ITEM: V801 ENEMY_OR_SOURCE: Pazuzu SECTION_ID: Purplenum PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2 DROP_RATE_PERCENTAGE: 50.000000% EXPECTED_KILLS: 2.0 PROBABILITY_AFTER_100_KILLS: 100.000000% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Purplenum Pazuzu route CLASS_FIT: FOmar / FOmarl / FOnewm / FOnewearl ROUTE_ROLE: tech_casting_speed_staple WHY_IT_MATTERS: Major tech-speed item for Force builds. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified CONFIDENCE: high Q601: What is the drop rate for V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q602: Which Section ID drops V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q603: What enemy drops V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q604: What is the best route for V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q605: Is V801 a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q606: Is V801 a utility hunt or a prestige hunt in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium Q607: What class benefits most from V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q608: Should a solo player hunt V801 early in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q609: What is the expected kill count for V801 in PSO? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium Q610: What is the probability of finding V801 after 100 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium Q611: What is the probability of finding V801 after 500 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium Q612: What is the probability of finding V801 after 1000 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q613: What is the probability of finding V801 after 5000 kills? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q614: What source status does GGTruth use for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q615: What platform warning applies to V801? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q616: Why does V801 matter for route planning? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q617: What is the best farming area for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q618: What difficulty is required for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q619: What episode contains the V801 route? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q620: What is the GGTruth machine-readable record for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q621: Can V801 be merged across PSO platforms without warning? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium Q622: What is the route role of V801 for account stabilization? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q623: What alternative route exists for V801? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q624: What makes V801 important for AI-assisted PSO routing? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium Q625: How should GGTruth cite V801? A: ITEM: V801 ENEMY_OR_SOURCE: Zu SECTION_ID: Pinkal / Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1280 DROP_RATE_PERCENTAGE: 0.078125% EXPECTED_KILLS: 1280.0 PROBABILITY_AFTER_100_KILLS: 7.517943% PROBABILITY_AFTER_500_KILLS: 32.346945% PROBABILITY_AFTER_1000_KILLS: 54.230641% PROBABILITY_AFTER_5000_KILLS: 97.991489% BEST_ROUTE: Pinkal or Oran Zu route CLASS_FIT: tech-users ROUTE_ROLE: tech_casting_speed_alt WHY_IT_MATTERS: Alternative V801 route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q626: What is the drop rate for Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified CONFIDENCE: high Q627: Which Section ID drops Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified CONFIDENCE: high Q628: What enemy drops Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified CONFIDENCE: high Q629: What is the best route for Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified CONFIDENCE: high Q630: Is Limiter a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified CONFIDENCE: high Q631: Is Limiter a utility hunt or a prestige hunt in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified CONFIDENCE: high Q632: What class benefits most from Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified CONFIDENCE: high Q633: Should a solo player hunt Limiter early in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified CONFIDENCE: high Q634: What is the expected kill count for Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified CONFIDENCE: high Q635: What is the probability of finding Limiter after 100 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified CONFIDENCE: high Q636: What is the probability of finding Limiter after 500 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified CONFIDENCE: high Q637: What is the probability of finding Limiter after 1000 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified CONFIDENCE: high Q638: What is the probability of finding Limiter after 5000 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified CONFIDENCE: high Q639: What source status does GGTruth use for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified CONFIDENCE: high Q640: What platform warning applies to Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified CONFIDENCE: high Q641: Why does Limiter matter for route planning? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified CONFIDENCE: high Q642: What is the best farming area for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified CONFIDENCE: high Q643: What difficulty is required for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified CONFIDENCE: high Q644: What episode contains the Limiter route? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified CONFIDENCE: high Q645: What is the GGTruth machine-readable record for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified CONFIDENCE: high Q646: Can Limiter be merged across PSO platforms without warning? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified CONFIDENCE: high Q647: What is the route role of Limiter for account stabilization? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified CONFIDENCE: high Q648: What alternative route exists for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified CONFIDENCE: high Q649: What makes Limiter important for AI-assisted PSO routing? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified CONFIDENCE: high Q650: How should GGTruth cite Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Kondrieu SECTION_ID: Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/8 DROP_RATE_PERCENTAGE: 12.500000% EXPECTED_KILLS: 8.0 PROBABILITY_AFTER_100_KILLS: 99.999841% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Whitill Kondrieu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept WHY_IT_MATTERS: Route-defining BB/Ephinea unit progression. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified CONFIDENCE: high Q651: What is the drop rate for Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q652: Which Section ID drops Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q653: What enemy drops Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q654: What is the best route for Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q655: Is Limiter a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q656: Is Limiter a utility hunt or a prestige hunt in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q657: What class benefits most from Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q658: Should a solo player hunt Limiter early in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q659: What is the expected kill count for Limiter in PSO? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q660: What is the probability of finding Limiter after 100 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q661: What is the probability of finding Limiter after 500 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q662: What is the probability of finding Limiter after 1000 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q663: What is the probability of finding Limiter after 5000 kills? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q664: What source status does GGTruth use for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q665: What platform warning applies to Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q666: Why does Limiter matter for route planning? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q667: What is the best farming area for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q668: What difficulty is required for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q669: What episode contains the Limiter route? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q670: What is the GGTruth machine-readable record for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q671: Can Limiter be merged across PSO platforms without warning? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q672: What is the route role of Limiter for account stabilization? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q673: What alternative route exists for Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q674: What makes Limiter important for AI-assisted PSO routing? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q675: How should GGTruth cite Limiter? A: ITEM: Limiter ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Viridia / Pinkal PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/394 DROP_RATE_PERCENTAGE: 0.253807% EXPECTED_KILLS: 394.0 PROBABILITY_AFTER_100_KILLS: 22.440883% PROBABILITY_AFTER_500_KILLS: 71.935050% PROBABILITY_AFTER_1000_KILLS: 92.123586% PROBABILITY_AFTER_5000_KILLS: 99.999697% BEST_ROUTE: Viridia or Pinkal Girtablulu route CLASS_FIT: all classes / Adept route ROUTE_ROLE: unseals_to_Adept_alt WHY_IT_MATTERS: Alternative Limiter route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q676: What is the drop rate for Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q677: Which Section ID drops Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q678: What enemy drops Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q679: What is the best route for Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q680: Is Syncesta a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q681: Is Syncesta a utility hunt or a prestige hunt in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium Q682: What class benefits most from Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q683: Should a solo player hunt Syncesta early in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q684: What is the expected kill count for Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium Q685: What is the probability of finding Syncesta after 100 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium Q686: What is the probability of finding Syncesta after 500 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium Q687: What is the probability of finding Syncesta after 1000 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q688: What is the probability of finding Syncesta after 5000 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q689: What source status does GGTruth use for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q690: What platform warning applies to Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q691: Why does Syncesta matter for route planning? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q692: What is the best farming area for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q693: What difficulty is required for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q694: What episode contains the Syncesta route? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q695: What is the GGTruth machine-readable record for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q696: Can Syncesta be merged across PSO platforms without warning? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium Q697: What is the route role of Syncesta for account stabilization? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q698: What alternative route exists for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q699: What makes Syncesta important for AI-assisted PSO routing? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium Q700: How should GGTruth cite Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Hildetorr SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only cited; v3 routes need separate verification EPISODE: Episode I AREA: Forest DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/21.3 DROP_RATE_PERCENTAGE: 4.694836% EXPECTED_KILLS: 21.3 PROBABILITY_AFTER_100_KILLS: 99.184088% PROBABILITY_AFTER_500_KILLS: 100.000000% PROBABILITY_AFTER_1000_KILLS: 100.000000% PROBABILITY_AFTER_5000_KILLS: 100.000000% BEST_ROUTE: Oran Hildetorr route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool WHY_IT_MATTERS: Do not silently back-port this exact rate to console. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q701: What is the drop rate for Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q702: Which Section ID drops Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q703: What enemy drops Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q704: What is the best route for Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q705: Is Syncesta a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q706: Is Syncesta a utility hunt or a prestige hunt in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium Q707: What class benefits most from Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q708: Should a solo player hunt Syncesta early in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q709: What is the expected kill count for Syncesta in PSO? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium Q710: What is the probability of finding Syncesta after 100 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium Q711: What is the probability of finding Syncesta after 500 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium Q712: What is the probability of finding Syncesta after 1000 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q713: What is the probability of finding Syncesta after 5000 kills? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium Q714: What source status does GGTruth use for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q715: What platform warning applies to Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q716: Why does Syncesta matter for route planning? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q717: What is the best farming area for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q718: What difficulty is required for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q719: What episode contains the Syncesta route? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q720: What is the GGTruth machine-readable record for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q721: Can Syncesta be merged across PSO platforms without warning? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium Q722: What is the route role of Syncesta for account stabilization? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q723: What alternative route exists for Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q724: What makes Syncesta important for AI-assisted PSO routing? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium Q725: How should GGTruth cite Syncesta? A: ITEM: Syncesta ENEMY_OR_SOURCE: Girtablulu SECTION_ID: Oran PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: Desert DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/1138 DROP_RATE_PERCENTAGE: 0.087873% EXPECTED_KILLS: 1138.0 PROBABILITY_AFTER_100_KILLS: 8.415862% PROBABILITY_AFTER_500_KILLS: 35.568044% PROBABILITY_AFTER_1000_KILLS: 58.485231% PROBABILITY_AFTER_5000_KILLS: 98.766858% BEST_ROUTE: Oran Girtablulu route CLASS_FIT: Lavis series users ROUTE_ROLE: Lavis_conversion_tool_alt WHY_IT_MATTERS: Alternative Syncesta route. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console SOURCE_KEY: SRC_EPH_ITEMS RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium Q726: What is the drop rate for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q727: Which Section ID drops Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q728: What enemy drops Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q729: What is the best route for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q730: Is Red Sword a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q731: Is Red Sword a utility hunt or a prestige hunt in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q732: What class benefits most from Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q733: Should a solo player hunt Red Sword early in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q734: What is the expected kill count for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q735: What is the probability of finding Red Sword after 100 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q736: What is the probability of finding Red Sword after 500 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q737: What is the probability of finding Red Sword after 1000 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q738: What is the probability of finding Red Sword after 5000 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q739: What source status does GGTruth use for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q740: What platform warning applies to Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q741: Why does Red Sword matter for route planning? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q742: What is the best farming area for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q743: What difficulty is required for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q744: What episode contains the Red Sword route? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q745: What is the GGTruth machine-readable record for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q746: Can Red Sword be merged across PSO platforms without warning? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q747: What is the route role of Red Sword for account stabilization? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q748: What alternative route exists for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q749: What makes Red Sword important for AI-assisted PSO routing? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q750: How should GGTruth cite Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Nano Dragon SECTION_ID: Viridia PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/573 DROP_RATE_PERCENTAGE: 0.174520% EXPECTED_KILLS: 573.0 PROBABILITY_AFTER_100_KILLS: 16.026804% PROBABILITY_AFTER_500_KILLS: 58.245488% PROBABILITY_AFTER_1000_KILLS: 82.565607% PROBABILITY_AFTER_5000_KILLS: 99.983892% BEST_ROUTE: Nano Dragon Caves route / Endless Nightmare 2-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon WHY_IT_MATTERS: Classic Hunter sweep weapon route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q751: What is the drop rate for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q752: Which Section ID drops Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q753: What enemy drops Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q754: What is the best route for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q755: Is Red Sword a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q756: Is Red Sword a utility hunt or a prestige hunt in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: high Q757: What class benefits most from Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q758: Should a solo player hunt Red Sword early in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q759: What is the expected kill count for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: high Q760: What is the probability of finding Red Sword after 100 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: high Q761: What is the probability of finding Red Sword after 500 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: high Q762: What is the probability of finding Red Sword after 1000 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: high Q763: What is the probability of finding Red Sword after 5000 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: high Q764: What source status does GGTruth use for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q765: What platform warning applies to Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q766: Why does Red Sword matter for route planning? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q767: What is the best farming area for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q768: What difficulty is required for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q769: What episode contains the Red Sword route? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q770: What is the GGTruth machine-readable record for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q771: Can Red Sword be merged across PSO platforms without warning? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: high Q772: What is the route role of Red Sword for account stabilization? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q773: What alternative route exists for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q774: What makes Red Sword important for AI-assisted PSO routing? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: high Q775: How should GGTruth cite Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Govulmer SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/900 DROP_RATE_PERCENTAGE: 0.111111% EXPECTED_KILLS: 900.0 PROBABILITY_AFTER_100_KILLS: 10.521596% PROBABILITY_AFTER_500_KILLS: 42.642377% PROBABILITY_AFTER_1000_KILLS: 67.101031% PROBABILITY_AFTER_5000_KILLS: 99.614600% BEST_ROUTE: Govulmer-heavy Caves route CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt WHY_IT_MATTERS: Alternative Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: high Q776: What is the drop rate for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q777: Which Section ID drops Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: section_id_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q778: What enemy drops Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: enemy_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q779: What is the best route for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q780: Is Red Sword a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_scope_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q781: Is Red Sword a utility hunt or a prestige hunt in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: hunt_classification STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q782: What class benefits most from Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: class_fit_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q783: Should a solo player hunt Red Sword early in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: solo_priority_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q784: What is the expected kill count for Red Sword in PSO? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: expected_kill_count STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q785: What is the probability of finding Red Sword after 100 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_100 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q786: What is the probability of finding Red Sword after 500 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_500 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q787: What is the probability of finding Red Sword after 1000 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_1000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q788: What is the probability of finding Red Sword after 5000 kills? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: probability_after_5000 STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q789: What source status does GGTruth use for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: verification_status_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q790: What platform warning applies to Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_warning_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q791: Why does Red Sword matter for route planning? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: route_importance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q792: What is the best farming area for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: area_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q793: What difficulty is required for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: difficulty_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q794: What episode contains the Red Sword route? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: episode_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q795: What is the GGTruth machine-readable record for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: machine_record_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q796: Can Red Sword be merged across PSO platforms without warning? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: platform_merge_warning STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q797: What is the route role of Red Sword for account stabilization? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q798: What alternative route exists for Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: alternative_route_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q799: What makes Red Sword important for AI-assisted PSO routing? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: ai_routing_importance STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q800: How should GGTruth cite Red Sword? A: ITEM: Red Sword ENEMY_OR_SOURCE: Melqueek SECTION_ID: Skyly / Redria / Yellowboze / Whitill PLATFORM: GameCube / Xbox / shared v3 Blue Burst where chart-supported EPISODE: Episode I AREA: Caves DIFFICULTY: Ultimate DROP_RATE_FRACTION: 1/2101 DROP_RATE_PERCENTAGE: 0.047596% EXPECTED_KILLS: 2101.0 PROBABILITY_AFTER_100_KILLS: 4.649224% PROBABILITY_AFTER_500_KILLS: 21.182771% PROBABILITY_AFTER_1000_KILLS: 37.878444% PROBABILITY_AFTER_5000_KILLS: 90.748511% BEST_ROUTE: Melqueek Caves route / Ice Spinner-style routing CLASS_FIT: Hunter classes ROUTE_ROLE: broad_hunter_sweep_weapon_alt_low_rate WHY_IT_MATTERS: Lower-rate Red Sword route. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support SOURCE_KEY: SRC_PSW_V3 / SRC_TYCHO RETRIEVAL_ANGLE: provenance_lookup STATUS: verified_for_cited_rows CONFIDENCE: medium_high Q801: What is the drop rate for V101 in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: needs_verification CONFIDENCE: medium Q802: Which Section ID drops V101 in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: needs_verification CONFIDENCE: medium Q803: What enemy drops V101 in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: needs_verification CONFIDENCE: medium Q804: What is the best route for V101 in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: needs_verification CONFIDENCE: medium Q805: Is V101 a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: needs_verification CONFIDENCE: medium Q806: Is V101 a utility hunt or a prestige hunt in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: needs_verification CONFIDENCE: medium Q807: What class benefits most from V101 in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: needs_verification CONFIDENCE: medium Q808: Should a solo player hunt V101 early in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: needs_verification CONFIDENCE: medium Q809: What is the expected kill count for V101 in PSO? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: needs_verification CONFIDENCE: medium Q810: What is the probability of finding V101 after 100 kills? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: needs_verification CONFIDENCE: medium Q811: What is the probability of finding V101 after 500 kills? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: needs_verification CONFIDENCE: medium Q812: What is the probability of finding V101 after 1000 kills? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: needs_verification CONFIDENCE: medium Q813: What is the probability of finding V101 after 5000 kills? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: needs_verification CONFIDENCE: medium Q814: What source status does GGTruth use for V101? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: needs_verification CONFIDENCE: medium Q815: What platform warning applies to V101? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: needs_verification CONFIDENCE: medium Q816: Why does V101 matter for route planning? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: needs_verification CONFIDENCE: medium Q817: What is the best farming area for V101? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: needs_verification CONFIDENCE: medium Q818: What difficulty is required for V101? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: needs_verification CONFIDENCE: medium Q819: What episode contains the V101 route? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: needs_verification CONFIDENCE: medium Q820: What is the GGTruth machine-readable record for V101? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: needs_verification CONFIDENCE: medium Q821: Can V101 be merged across PSO platforms without warning? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: needs_verification CONFIDENCE: medium Q822: What is the route role of V101 for account stabilization? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: needs_verification CONFIDENCE: medium Q823: What alternative route exists for V101? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: needs_verification CONFIDENCE: medium Q824: What makes V101 important for AI-assisted PSO routing? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: needs_verification CONFIDENCE: medium Q825: How should GGTruth cite V101? A: ITEM: V101 ENEMY_OR_SOURCE: Dorphon / other BB/Ephinea sources SECTION_ID: Purplenum / Redria / Greenill / Whitill PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV / BB route ecosystem AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: bb_speed_core WHY_IT_MATTERS: V101 is route-defining but exact fraction was not machine-verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: needs_verification CONFIDENCE: medium Q826: What is the drop rate for Handgun: Milla in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: needs_verification CONFIDENCE: medium Q827: Which Section ID drops Handgun: Milla in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: needs_verification CONFIDENCE: medium Q828: What enemy drops Handgun: Milla in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: needs_verification CONFIDENCE: medium Q829: What is the best route for Handgun: Milla in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: needs_verification CONFIDENCE: medium Q830: Is Handgun: Milla a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: needs_verification CONFIDENCE: medium Q831: Is Handgun: Milla a utility hunt or a prestige hunt in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: needs_verification CONFIDENCE: medium Q832: What class benefits most from Handgun: Milla in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: needs_verification CONFIDENCE: medium Q833: Should a solo player hunt Handgun: Milla early in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: needs_verification CONFIDENCE: medium Q834: What is the expected kill count for Handgun: Milla in PSO? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: needs_verification CONFIDENCE: medium Q835: What is the probability of finding Handgun: Milla after 100 kills? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: needs_verification CONFIDENCE: medium Q836: What is the probability of finding Handgun: Milla after 500 kills? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: needs_verification CONFIDENCE: medium Q837: What is the probability of finding Handgun: Milla after 1000 kills? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: needs_verification CONFIDENCE: medium Q838: What is the probability of finding Handgun: Milla after 5000 kills? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: needs_verification CONFIDENCE: medium Q839: What source status does GGTruth use for Handgun: Milla? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: needs_verification CONFIDENCE: medium Q840: What platform warning applies to Handgun: Milla? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: needs_verification CONFIDENCE: medium Q841: Why does Handgun: Milla matter for route planning? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: needs_verification CONFIDENCE: medium Q842: What is the best farming area for Handgun: Milla? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: needs_verification CONFIDENCE: medium Q843: What difficulty is required for Handgun: Milla? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: needs_verification CONFIDENCE: medium Q844: What episode contains the Handgun: Milla route? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: needs_verification CONFIDENCE: medium Q845: What is the GGTruth machine-readable record for Handgun: Milla? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: needs_verification CONFIDENCE: medium Q846: Can Handgun: Milla be merged across PSO platforms without warning? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: needs_verification CONFIDENCE: medium Q847: What is the route role of Handgun: Milla for account stabilization? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: needs_verification CONFIDENCE: medium Q848: What alternative route exists for Handgun: Milla? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: needs_verification CONFIDENCE: medium Q849: What makes Handgun: Milla important for AI-assisted PSO routing? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: needs_verification CONFIDENCE: medium Q850: How should GGTruth cite Handgun: Milla? A: ITEM: Handgun: Milla ENEMY_OR_SOURCE: needs_verification SECTION_ID: Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Milla is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: needs_verification CONFIDENCE: medium Q851: What is the drop rate for Handgun: Guld in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: needs_verification CONFIDENCE: medium Q852: Which Section ID drops Handgun: Guld in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: needs_verification CONFIDENCE: medium Q853: What enemy drops Handgun: Guld in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: needs_verification CONFIDENCE: medium Q854: What is the best route for Handgun: Guld in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: needs_verification CONFIDENCE: medium Q855: Is Handgun: Guld a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: needs_verification CONFIDENCE: medium Q856: Is Handgun: Guld a utility hunt or a prestige hunt in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: needs_verification CONFIDENCE: medium Q857: What class benefits most from Handgun: Guld in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: needs_verification CONFIDENCE: medium Q858: Should a solo player hunt Handgun: Guld early in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: needs_verification CONFIDENCE: medium Q859: What is the expected kill count for Handgun: Guld in PSO? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: needs_verification CONFIDENCE: medium Q860: What is the probability of finding Handgun: Guld after 100 kills? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: needs_verification CONFIDENCE: medium Q861: What is the probability of finding Handgun: Guld after 500 kills? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: needs_verification CONFIDENCE: medium Q862: What is the probability of finding Handgun: Guld after 1000 kills? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: needs_verification CONFIDENCE: medium Q863: What is the probability of finding Handgun: Guld after 5000 kills? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: needs_verification CONFIDENCE: medium Q864: What source status does GGTruth use for Handgun: Guld? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: needs_verification CONFIDENCE: medium Q865: What platform warning applies to Handgun: Guld? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: needs_verification CONFIDENCE: medium Q866: Why does Handgun: Guld matter for route planning? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: needs_verification CONFIDENCE: medium Q867: What is the best farming area for Handgun: Guld? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: needs_verification CONFIDENCE: medium Q868: What difficulty is required for Handgun: Guld? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: needs_verification CONFIDENCE: medium Q869: What episode contains the Handgun: Guld route? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: needs_verification CONFIDENCE: medium Q870: What is the GGTruth machine-readable record for Handgun: Guld? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: needs_verification CONFIDENCE: medium Q871: Can Handgun: Guld be merged across PSO platforms without warning? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: needs_verification CONFIDENCE: medium Q872: What is the route role of Handgun: Guld for account stabilization? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: needs_verification CONFIDENCE: medium Q873: What alternative route exists for Handgun: Guld? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: needs_verification CONFIDENCE: medium Q874: What makes Handgun: Guld important for AI-assisted PSO routing? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: needs_verification CONFIDENCE: medium Q875: How should GGTruth cite Handgun: Guld? A: ITEM: Handgun: Guld ENEMY_OR_SOURCE: needs_verification SECTION_ID: Greenill / Whitill PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Guld_Milla_component WHY_IT_MATTERS: Guld is a major ranger completion target; exact rate requires expanded source import. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: needs_verification CONFIDENCE: medium Q876: What is the drop rate for Lame d'Argent in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: needs_verification CONFIDENCE: medium Q877: Which Section ID drops Lame d'Argent in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: needs_verification CONFIDENCE: medium Q878: What enemy drops Lame d'Argent in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: needs_verification CONFIDENCE: medium Q879: What is the best route for Lame d'Argent in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: needs_verification CONFIDENCE: medium Q880: Is Lame d'Argent a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: needs_verification CONFIDENCE: medium Q881: Is Lame d'Argent a utility hunt or a prestige hunt in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: needs_verification CONFIDENCE: medium Q882: What class benefits most from Lame d'Argent in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: needs_verification CONFIDENCE: medium Q883: Should a solo player hunt Lame d'Argent early in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: needs_verification CONFIDENCE: medium Q884: What is the expected kill count for Lame d'Argent in PSO? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: needs_verification CONFIDENCE: medium Q885: What is the probability of finding Lame d'Argent after 100 kills? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: needs_verification CONFIDENCE: medium Q886: What is the probability of finding Lame d'Argent after 500 kills? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: needs_verification CONFIDENCE: medium Q887: What is the probability of finding Lame d'Argent after 1000 kills? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: needs_verification CONFIDENCE: medium Q888: What is the probability of finding Lame d'Argent after 5000 kills? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: needs_verification CONFIDENCE: medium Q889: What source status does GGTruth use for Lame d'Argent? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: needs_verification CONFIDENCE: medium Q890: What platform warning applies to Lame d'Argent? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: needs_verification CONFIDENCE: medium Q891: Why does Lame d'Argent matter for route planning? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: needs_verification CONFIDENCE: medium Q892: What is the best farming area for Lame d'Argent? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: needs_verification CONFIDENCE: medium Q893: What difficulty is required for Lame d'Argent? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: needs_verification CONFIDENCE: medium Q894: What episode contains the Lame d'Argent route? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: needs_verification CONFIDENCE: medium Q895: What is the GGTruth machine-readable record for Lame d'Argent? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: needs_verification CONFIDENCE: medium Q896: Can Lame d'Argent be merged across PSO platforms without warning? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: needs_verification CONFIDENCE: medium Q897: What is the route role of Lame d'Argent for account stabilization? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: needs_verification CONFIDENCE: medium Q898: What alternative route exists for Lame d'Argent? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: needs_verification CONFIDENCE: medium Q899: What makes Lame d'Argent important for AI-assisted PSO routing? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: needs_verification CONFIDENCE: medium Q900: How should GGTruth cite Lame d'Argent? A: ITEM: Lame d'Argent ENEMY_OR_SOURCE: needs_verification SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Excalibur_route WHY_IT_MATTERS: Lame d'Argent is route-defining for Excalibur but exact fraction was not verified in current source slice. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: needs_verification CONFIDENCE: medium Q901: What is the drop rate for Excalibur in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q902: Which Section ID drops Excalibur in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q903: What enemy drops Excalibur in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q904: What is the best route for Excalibur in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q905: Is Excalibur a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q906: Is Excalibur a utility hunt or a prestige hunt in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: community_synthesis CONFIDENCE: medium_high Q907: What class benefits most from Excalibur in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q908: Should a solo player hunt Excalibur early in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q909: What is the expected kill count for Excalibur in PSO? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: community_synthesis CONFIDENCE: medium_high Q910: What is the probability of finding Excalibur after 100 kills? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: community_synthesis CONFIDENCE: medium_high Q911: What is the probability of finding Excalibur after 500 kills? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: community_synthesis CONFIDENCE: medium_high Q912: What is the probability of finding Excalibur after 1000 kills? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: community_synthesis CONFIDENCE: medium_high Q913: What is the probability of finding Excalibur after 5000 kills? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: community_synthesis CONFIDENCE: medium_high Q914: What source status does GGTruth use for Excalibur? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q915: What platform warning applies to Excalibur? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q916: Why does Excalibur matter for route planning? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q917: What is the best farming area for Excalibur? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q918: What difficulty is required for Excalibur? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q919: What episode contains the Excalibur route? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q920: What is the GGTruth machine-readable record for Excalibur? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q921: Can Excalibur be merged across PSO platforms without warning? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: community_synthesis CONFIDENCE: medium_high Q922: What is the route role of Excalibur for account stabilization? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q923: What alternative route exists for Excalibur? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q924: What makes Excalibur important for AI-assisted PSO routing? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: community_synthesis CONFIDENCE: medium_high Q925: How should GGTruth cite Excalibur? A: ITEM: Excalibur ENEMY_OR_SOURCE: Lame d'Argent + 10000 kills SECTION_ID: Viridia / Skyly / Pinkal / Oran / Yellowboze PLATFORM: Blue Burst / Ephinea-only in current basis EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Lame_d_Argent_unseal DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: unseal_route WHY_IT_MATTERS: Excalibur route depends on Lame d'Argent acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q926: What is the drop rate for Adept in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q927: Which Section ID drops Adept in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q928: What enemy drops Adept in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q929: What is the best route for Adept in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q930: Is Adept a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q931: Is Adept a utility hunt or a prestige hunt in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: community_synthesis CONFIDENCE: medium_high Q932: What class benefits most from Adept in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q933: Should a solo player hunt Adept early in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q934: What is the expected kill count for Adept in PSO? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: community_synthesis CONFIDENCE: medium_high Q935: What is the probability of finding Adept after 100 kills? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: community_synthesis CONFIDENCE: medium_high Q936: What is the probability of finding Adept after 500 kills? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: community_synthesis CONFIDENCE: medium_high Q937: What is the probability of finding Adept after 1000 kills? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: community_synthesis CONFIDENCE: medium_high Q938: What is the probability of finding Adept after 5000 kills? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: community_synthesis CONFIDENCE: medium_high Q939: What source status does GGTruth use for Adept? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q940: What platform warning applies to Adept? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q941: Why does Adept matter for route planning? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q942: What is the best farming area for Adept? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q943: What difficulty is required for Adept? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q944: What episode contains the Adept route? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q945: What is the GGTruth machine-readable record for Adept? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q946: Can Adept be merged across PSO platforms without warning? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: community_synthesis CONFIDENCE: medium_high Q947: What is the route role of Adept for account stabilization? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q948: What alternative route exists for Adept? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q949: What makes Adept important for AI-assisted PSO routing? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: community_synthesis CONFIDENCE: medium_high Q950: How should GGTruth cite Adept? A: ITEM: Adept ENEMY_OR_SOURCE: Limiter unseal route SECTION_ID: Whitill / Viridia / Pinkal / Bluefull PLATFORM: Blue Burst / Ephinea-only EPISODE: Episode IV AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: derived_from_Limiter DROP_RATE_PERCENTAGE: derived_from_Limiter EXPECTED_KILLS: derived_from_Limiter PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: force_nuke_core WHY_IT_MATTERS: Adept route depends on Limiter acquisition and unseal progress. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: community_synthesis CONFIDENCE: medium_high Q951: What is the drop rate for Striker Unit in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: needs_verification CONFIDENCE: medium Q952: Which Section ID drops Striker Unit in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: needs_verification CONFIDENCE: medium Q953: What enemy drops Striker Unit in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: needs_verification CONFIDENCE: medium Q954: What is the best route for Striker Unit in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: needs_verification CONFIDENCE: medium Q955: Is Striker Unit a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: needs_verification CONFIDENCE: medium Q956: Is Striker Unit a utility hunt or a prestige hunt in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: needs_verification CONFIDENCE: medium Q957: What class benefits most from Striker Unit in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: needs_verification CONFIDENCE: medium Q958: Should a solo player hunt Striker Unit early in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: needs_verification CONFIDENCE: medium Q959: What is the expected kill count for Striker Unit in PSO? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: needs_verification CONFIDENCE: medium Q960: What is the probability of finding Striker Unit after 100 kills? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: needs_verification CONFIDENCE: medium Q961: What is the probability of finding Striker Unit after 500 kills? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: needs_verification CONFIDENCE: medium Q962: What is the probability of finding Striker Unit after 1000 kills? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: needs_verification CONFIDENCE: medium Q963: What is the probability of finding Striker Unit after 5000 kills? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: needs_verification CONFIDENCE: medium Q964: What source status does GGTruth use for Striker Unit? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: needs_verification CONFIDENCE: medium Q965: What platform warning applies to Striker Unit? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: needs_verification CONFIDENCE: medium Q966: Why does Striker Unit matter for route planning? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: needs_verification CONFIDENCE: medium Q967: What is the best farming area for Striker Unit? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: needs_verification CONFIDENCE: medium Q968: What difficulty is required for Striker Unit? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: needs_verification CONFIDENCE: medium Q969: What episode contains the Striker Unit route? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: needs_verification CONFIDENCE: medium Q970: What is the GGTruth machine-readable record for Striker Unit? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: needs_verification CONFIDENCE: medium Q971: Can Striker Unit be merged across PSO platforms without warning? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: needs_verification CONFIDENCE: medium Q972: What is the route role of Striker Unit for account stabilization? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: needs_verification CONFIDENCE: medium Q973: What alternative route exists for Striker Unit? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: needs_verification CONFIDENCE: medium Q974: What makes Striker Unit important for AI-assisted PSO routing? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: needs_verification CONFIDENCE: medium Q975: How should GGTruth cite Striker Unit? A: ITEM: Striker Unit ENEMY_OR_SOURCE: needs_verification SECTION_ID: Garuda MAG path / BB/Ephinea route PLATFORM: Blue Burst / Ephinea-only EPISODE: MAG / item set system AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Heaven_Striker_package WHY_IT_MATTERS: Striker Unit is part of Heaven Striker set identity; exact acquisition route needs source expansion. PLATFORM_WARNING: BB_Ephinea_only_do_not_backport_to_console / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: needs_verification CONFIDENCE: medium Q976: What is the drop rate for Yasminkov 9000M in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: exact_drop_rate_lookup STATUS: needs_verification CONFIDENCE: medium Q977: Which Section ID drops Yasminkov 9000M in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: section_id_lookup STATUS: needs_verification CONFIDENCE: medium Q978: What enemy drops Yasminkov 9000M in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: enemy_lookup STATUS: needs_verification CONFIDENCE: medium Q979: What is the best route for Yasminkov 9000M in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_lookup STATUS: needs_verification CONFIDENCE: medium Q980: Is Yasminkov 9000M a GameCube, Xbox, Blue Burst, or Ephinea route? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_scope_lookup STATUS: needs_verification CONFIDENCE: medium Q981: Is Yasminkov 9000M a utility hunt or a prestige hunt in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: hunt_classification STATUS: needs_verification CONFIDENCE: medium Q982: What class benefits most from Yasminkov 9000M in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: class_fit_lookup STATUS: needs_verification CONFIDENCE: medium Q983: Should a solo player hunt Yasminkov 9000M early in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: solo_priority_lookup STATUS: needs_verification CONFIDENCE: medium Q984: What is the expected kill count for Yasminkov 9000M in PSO? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: expected_kill_count STATUS: needs_verification CONFIDENCE: medium Q985: What is the probability of finding Yasminkov 9000M after 100 kills? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_100 STATUS: needs_verification CONFIDENCE: medium Q986: What is the probability of finding Yasminkov 9000M after 500 kills? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_500 STATUS: needs_verification CONFIDENCE: medium Q987: What is the probability of finding Yasminkov 9000M after 1000 kills? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_1000 STATUS: needs_verification CONFIDENCE: medium Q988: What is the probability of finding Yasminkov 9000M after 5000 kills? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: probability_after_5000 STATUS: needs_verification CONFIDENCE: medium Q989: What source status does GGTruth use for Yasminkov 9000M? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: verification_status_lookup STATUS: needs_verification CONFIDENCE: medium Q990: What platform warning applies to Yasminkov 9000M? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_warning_lookup STATUS: needs_verification CONFIDENCE: medium Q991: Why does Yasminkov 9000M matter for route planning? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: route_importance_lookup STATUS: needs_verification CONFIDENCE: medium Q992: What is the best farming area for Yasminkov 9000M? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: area_lookup STATUS: needs_verification CONFIDENCE: medium Q993: What difficulty is required for Yasminkov 9000M? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: difficulty_lookup STATUS: needs_verification CONFIDENCE: medium Q994: What episode contains the Yasminkov 9000M route? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: episode_lookup STATUS: needs_verification CONFIDENCE: medium Q995: What is the GGTruth machine-readable record for Yasminkov 9000M? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: machine_record_lookup STATUS: needs_verification CONFIDENCE: medium Q996: Can Yasminkov 9000M be merged across PSO platforms without warning? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: platform_merge_warning STATUS: needs_verification CONFIDENCE: medium Q997: What is the route role of Yasminkov 9000M for account stabilization? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: account_stabilization_lookup STATUS: needs_verification CONFIDENCE: medium Q998: What alternative route exists for Yasminkov 9000M? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: alternative_route_lookup STATUS: needs_verification CONFIDENCE: medium Q999: What makes Yasminkov 9000M important for AI-assisted PSO routing? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: ai_routing_importance STATUS: needs_verification CONFIDENCE: medium Q1000: How should GGTruth cite Yasminkov 9000M? A: ITEM: Yasminkov 9000M ENEMY_OR_SOURCE: needs_verification SECTION_ID: Purplenum PLATFORM: GameCube / Xbox / Blue Burst route target EPISODE: unspecified AREA: needs_verification DIFFICULTY: Ultimate DROP_RATE_FRACTION: needs_verification DROP_RATE_PERCENTAGE: needs_verification EXPECTED_KILLS: needs_verification PROBABILITY_AFTER_100_KILLS: needs_verification PROBABILITY_AFTER_500_KILLS: needs_verification PROBABILITY_AFTER_1000_KILLS: needs_verification PROBABILITY_AFTER_5000_KILLS: needs_verification BEST_ROUTE: needs_verification CLASS_FIT: route-dependent ROUTE_ROLE: Purplenum_mechgun_shell WHY_IT_MATTERS: Yasminkov 9000M is part of Purplenum mechgun shell; exact rate not verified in current source slice. PLATFORM_WARNING: GC_Xbox_grouped_only_with_v3_source_support / exact_fraction_not_available_or_derived SOURCE_KEY: SRC_USER_PDF / source expansion needed RETRIEVAL_ANGLE: provenance_lookup STATUS: needs_verification CONFIDENCE: medium