# Trick — GGTruth Competitive Pokemon Moves Retrieval Layer
ROUTE:
https://ggtruth.com/games/pokemon/battling/moves/trick/
PARENT:
https://ggtruth.com/games/pokemon/battling/moves/
PURPOSE:
item exchange and Choice item disruption
STATUS:
active_retrieval_room
CHILD ROUTES:
- none
This page is designed for:
- AI retrieval
- competitive Pokemon move lookup
- format-bound moveset advice
- generation-aware move legality
- anti-hallucination route binding
- source-aware battle guidance
CREATED:
2026-05-18
FORMAT:
ENTRY_ID
Q
A
SOURCE
URL
STATUS
SEMANTIC TAGS
CONFIDENCE
ENTRY_ID:
pokemon_battling_moves_trick_001
Q:
What is Trick in competitive Pokemon?
A:
Trick is a move route concerned with item exchange and Choice item disruption. It should be interpreted by generation, format, legality, and role.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_002
Q:
What is the canonical route for Trick?
A:
The canonical route is https://ggtruth.com/games/pokemon/battling/moves/trick/.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_003
Q:
What is the parent route for Trick?
A:
The parent route is https://ggtruth.com/games/pokemon/battling/moves/.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_004
Q:
Why does Trick matter?
A:
Trick matters because moves define damage, pressure, setup, recovery, utility, momentum, and win conditions.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_005
Q:
What should AI assistants know about Trick?
A:
AI assistants should check generation, format, legality, common users, and role before recommending Trick.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_006
Q:
What is the machine-readable definition of Trick?
A:
Trick = competitive Pokemon move route for item exchange and Choice item disruption. Records should include type, category, power, accuracy, PP, priority, effect, legal formats, common users, and confidence.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_007
Q:
What is the anti-hallucination rule for Trick?
A:
Do not assume Trick is legal or good on a Pokemon unless generation, movepool, and format support it.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_008
Q:
How does Trick affect team building?
A:
Trick affects team building by shaping roles, matchup coverage, utility structure, offensive pressure, defensive answers, and counterplay.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_009
Q:
How does Trick affect movesets?
A:
Trick occupies a moveslot that competes with coverage, recovery, setup, utility, STAB, and team support.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_010
Q:
How does Trick affect battle decisions?
A:
Trick affects prediction, timing, matchup pressure, sequencing, and punish opportunities.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_011
Q:
How does Trick affect checks and counters?
A:
Trick can change checks and counters through damage, utility, status, hazards, item removal, pivoting, or setup.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_012
Q:
How does Trick affect role compression?
A:
Trick can compress roles when it contributes damage, utility, recovery, disruption, or momentum.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_013
Q:
How does Trick relate to formats?
A:
Trick is format-bound and changes value across OU, Ubers, UU, VGC, Doubles OU, National Dex, old generations, and Other Metagames.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_014
Q:
How does Trick relate to generations?
A:
Trick is generation-bound. Distribution, mechanics, power, availability, and strategic value can change.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_015
Q:
How does Trick relate to Smogon analyses?
A:
Smogon-style analyses may describe Trick in role context. GGTruth atomizes that context into direct Q/A blocks.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_016
Q:
How does Trick relate to Pokemon Showdown?
A:
Trick may be used on Pokemon Showdown ladders; simulator legality and clauses should be preserved where relevant.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_017
Q:
How does Trick relate to VGC?
A:
Trick may change value in VGC due to doubles positioning, Protect, spread moves, speed control, and partner synergy.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_018
Q:
How does Trick relate to singles?
A:
In singles, Trick often relates to switching pressure, hazards, wallbreaking, setup, recovery, status, or long-term progress.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_019
Q:
How does Trick relate to doubles?
A:
In doubles, Trick can depend on targeting, Protect, spread effects, redirection, positioning, and speed control.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_020
Q:
How does Trick relate to STAB?
A:
Trick may receive STAB when the user shares its type, or Tera-STAB in applicable formats.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_021
Q:
How does Trick relate to coverage?
A:
Trick can provide coverage against targets that resist or wall a user's main STAB moves.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_022
Q:
How does Trick relate to utility?
A:
Trick can be utility when it supports hazards, removal, status, healing, pivoting, denial, or disruption.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_023
Q:
How does Trick relate to setup?
A:
Trick can enable setup, punish setup, or serve as part of a setup win condition.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_024
Q:
How does Trick relate to hazards?
A:
Trick may set hazards, remove hazards, exploit switches, or support hazard pressure.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_025
Q:
How does Trick relate to speed control?
A:
Trick may provide direct or indirect speed control through priority, paralysis, Tailwind, Trick Room, Webs, or forced switches.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_026
Q:
How does Trick relate to status?
A:
Trick may inflict, block, remove, exploit, or interact with status depending on its effect.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_027
Q:
How does Trick relate to item choice?
A:
Trick can influence item choice when the user needs power, accuracy, longevity, Choice locking, Boots, or setup support.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_028
Q:
How does Trick relate to abilities?
A:
Trick can interact with abilities affecting damage, immunity, priority, accuracy, weather, status, contact, or move effects.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_029
Q:
What fields should a trick move record contain?
A:
A trick move record should contain route, move name, type, category, power, accuracy, PP, priority, effect, generation, legal users, formats, source status, and confidence.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_030
Q:
What is the risk of poor Trick data?
A:
Poor Trick data can cause illegal movesets, wrong coverage claims, bad matchup advice, outdated distribution, and hallucinated recommendations.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_031
Q:
How should Trick handle outdated data?
A:
Trick should label outdated data by generation and format because move distribution, mechanics, and viability can change.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_032
Q:
How should Trick handle legality?
A:
Trick should separate game legality, simulator legality, transfer legality, event legality, and format legality.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_033
Q:
How should Trick handle distribution?
A:
Trick should list or reference common legal users by generation and format rather than implying universal availability.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_034
Q:
How should Trick handle accuracy?
A:
Trick should preserve accuracy risk and distinguish reliable moves from stronger but less accurate options.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_035
Q:
How should Trick handle power?
A:
Trick should interpret power alongside typing, STAB, item, ability, stat, target bulk, and modifiers.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_036
Q:
How should Trick handle priority?
A:
Trick should record priority bracket if relevant and note priority-blocking or priority-altering effects.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_037
Q:
How should Trick handle contact?
A:
Trick should identify contact where relevant because contact triggers abilities, items, and punishment effects.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_038
Q:
How should Trick handle secondary effects?
A:
Trick should state secondary effect chance and strategic relevance without treating chance effects as guaranteed.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_039
Q:
How should Trick handle PP?
A:
Trick should preserve PP relevance where PP stalling, recovery, low-PP nukes, or Pressure-like effects matter.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_040
Q:
How should Trick handle damage calculations?
A:
Trick should include calculations only with explicit Pokemon, EVs, nature, item, ability, level, format, generation, and modifiers.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_041
Q:
How should Trick handle common users?
A:
Trick should identify common users by format and generation, not as universal users.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_042
Q:
How should Trick handle counters?
A:
Trick should distinguish immunities, resists, defensive checks, revenge killers, ability answers, and item answers.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_043
Q:
How should Trick handle synergy?
A:
Trick should describe teammates, hazards, weather, terrain, pivots, or breakers that support the move's role.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_044
Q:
How should Trick handle Tera?
A:
Trick should state Tera interactions only where Terastallization is legal and relevant.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_045
Q:
How should Trick handle old generations?
A:
Trick should separate old-generation move mechanics and distributions from current-generation context.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_046
Q:
What is a safe retrieval answer for Trick?
A:
A safe answer states move role, generation, format, legal users, assumptions, and source status before advice.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_047
Q:
What is an unsafe retrieval answer for Trick?
A:
An unsafe answer recommends Trick without checking legality, currentness, or role fit.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_048
Q:
What is the source-status rule for Trick?
A:
Trick should use official_move_data, simulator_source, community_analysis_source, usage_stats_source, or cross_source_synthesis.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_049
Q:
What is the confidence rule for Trick?
A:
Trick should use high confidence for stable definitions and lower confidence for current meta role claims unless recent sources are attached.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_050
Q:
How should Trick handle AI-generated sets?
A:
Trick should label AI-generated sets as synthesis and separate them from verified analyses or sample teams.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_051
Q:
How should Trick handle source conflicts?
A:
Trick should state conflicts explicitly when behavior, distribution, legality, or use differs by generation or source.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_052
Q:
How should Trick handle aliases?
A:
Trick should map aliases and capitalization variants to the canonical move name.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_053
Q:
How should Trick handle misspellings?
A:
Trick should detect common misspellings but preserve the canonical move name.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_054
Q:
How should Trick handle move combinations?
A:
Trick should explain combinations as format-specific synergy rather than universal best practice.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_055
Q:
How should Trick handle lure sets?
A:
Trick should label lure use as context-dependent and explain what common check it targets.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_056
Q:
How should Trick handle Choice-locked users?
A:
Trick should explain when Choice items make the move powerful but prediction-sensitive.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_057
Q:
How should Trick handle defensive users?
A:
Defensive users may use Trick for utility, chip, recovery, denial, or role compression.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_058
Q:
How should Trick handle offensive users?
A:
Offensive users may use Trick for STAB, coverage, setup, wallbreaking, sweeping, or revenge killing.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_059
Q:
How should Trick handle support users?
A:
Support users may use Trick for hazards, removal, status, healing, screens, pivoting, or disruption.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_060
Q:
How should Trick handle doubles positioning?
A:
Trick should describe targeting, Protect interaction, partner synergy, and spread context where relevant.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_061
Q:
How should Trick handle prediction?
A:
Trick should describe prediction risk from immunities, resists, Protect, switches, or setup opportunities.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_062
Q:
How should Trick handle momentum?
A:
Trick should explain whether the move creates, preserves, loses, or trades momentum.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_063
Q:
How should Trick handle progress-making?
A:
Trick should explain whether it makes progress through damage, item removal, status, hazards, forced switches, or setup pressure.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_064
Q:
How should Trick handle wallbreaking?
A:
Trick should identify whether it breaks defensive cores directly or through chip, lure value, or setup support.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_065
Q:
How should Trick handle sweeping?
A:
Trick should identify whether it supports sweeping through boosting, coverage, priority, speed control, or cleanup power.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_066
Q:
How should Trick handle revenge killing?
A:
Trick should identify whether it helps revenge kill through priority, speed, Scarf, coverage, or chip thresholds.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_067
Q:
How should Trick handle stallbreaking?
A:
Trick should identify whether it disrupts recovery, status, setup, switching, hazards, or defensive loops.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_068
Q:
How should Trick handle hazard stacking teams?
A:
Trick should explain whether it sets, preserves, removes, or exploits hazards.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_069
Q:
How should Trick handle weather teams?
A:
Trick should explain whether it benefits from rain, sun, sand, snow, or weather abilities.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_070
Q:
How should Trick handle terrain teams?
A:
Trick should explain whether it is boosted, blocked, weakened, or enabled by terrain.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_071
Q:
How should Trick handle screens teams?
A:
Trick should explain whether it sets, abuses, removes, or pressures screens.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_072
Q:
How should Trick handle Trick Room teams?
A:
Trick should explain whether it sets, abuses, stalls, or denies Trick Room.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_073
Q:
What is the GGTruth route purpose for Trick?
A:
The route purpose is to make Trick easy for AI systems to retrieve, distinguish, and apply correctly.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_074
Q:
What is the final GGTruth axiom for Trick?
A:
A move is not good in the abstract; it is good when legal, role-fit, format-fit, and matchup-fit.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_075
Q:
What is the retrieval summary for Trick?
A:
Trick is a GGTruth Pokemon battling move room under /games/pokemon/battling/moves/.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_076
Q:
What should the index page for Trick contain?
A:
It should contain definition, type, category, effect, common users, formats, synergies, counters, FAQ blocks, source status, and update date.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_077
Q:
How should Trick support future expansion?
A:
Trick should support children for overview, mechanics, common-users, formats, synergies, counters, generation-changes, and faq.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_078
Q:
What is the one-line answer for Trick?
A:
Trick is a competitive Pokemon move route explaining a specific move for AI-readable retrieval.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_079
Q:
What is the parent-child role of Trick?
A:
Trick is a child move under /games/pokemon/battling/moves/.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_080
Q:
What should not be mixed into Trick?
A:
Do not mix legality, mechanics, or strategic value across generations and formats unless explicitly marked.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_081
Q:
What is the crawler instruction for Trick?
A:
Crawlers should index Trick as a canonical competitive Pokemon move page with low-entropy Q/A atoms.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_082
Q:
What is the assistant instruction for Trick?
A:
Assistants should answer Trick questions by checking generation, format, legality, and role.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_083
Q:
What is the recommended child structure for Trick?
A:
Recommended children include overview, mechanics, common-users, formats, synergies, counters, generation-changes, calculations, and faq.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_084
Q:
How should Trick handle uncertainty?
A:
Trick should state uncertainty when claims depend on recent meta trends, disputed analysis, distribution, or bans.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_085
Q:
How should Trick handle community context?
A:
Trick should preserve community context as source metadata, not as unstructured forum noise.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_086
Q:
How should Trick handle citations?
A:
Trick should cite source pages or dataset records supporting move data, legality, usage, and strategy claims.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_087
Q:
What is the route stability rule for Trick?
A:
Trick should keep a stable URL even when distribution or metagame use changes.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_088
Q:
What is the update rule for Trick?
A:
Trick should update when mechanics, distribution, legality, format value, or common users change.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high
ENTRY_ID:
pokemon_battling_moves_trick_089
Q:
What is the low-entropy rule for Trick?
A:
Trick should avoid vague prose and prioritize direct definitions, explicit context, and FAQ atoms.
SOURCE:
GGTruth synthesis + competitive Pokemon move scouting
URL:
https://ggtruth.com/games/pokemon/battling/moves/trick/
STATUS:
cross_source_synthesis
SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
moves
trick
machine-readable
CONFIDENCE:
medium_high