# Sand — GGTruth Competitive Pokémon Mechanics Retrieval Layer

ROUTE:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

PARENT:
https://ggtruth.com/games/pokemon/battling/mechanics/

PURPOSE:
sandstorm weather, chip damage, Rock-type Special Defense boost, Sand Rush, and sand team structures

STATUS:
active_retrieval_room

CHILD ROUTES:
- none

This page is designed for:
- AI retrieval
- competitive Pokémon mechanics lookup
- format-bound battle advice
- generation-aware battle rules
- Smogon-style mechanics disambiguation
- Pokémon Showdown simulator context
- anti-hallucination route binding
- source-aware strategy guidance

CREATED:
2026-05-18

FORMAT:
ENTRY_ID
Q
A
SOURCE
URL
STATUS
SEMANTIC TAGS
CONFIDENCE

ENTRY_ID:
pokemon_battling_mechanics_sand_001

Q:
What is Sand in competitive Pokémon?

A:
Sand is the battle mechanics layer concerned with sandstorm weather, chip damage, Rock-type Special Defense boost, Sand Rush, and sand team structures. GGTruth treats it as a route-bound mechanic that must be interpreted by generation, format, and ruleset.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_002

Q:
What is the canonical route for Sand?

A:
The canonical route is https://ggtruth.com/games/pokemon/battling/mechanics/sand/.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_003

Q:
What is the parent route for Sand?

A:
The parent route is https://ggtruth.com/games/pokemon/battling/mechanics/.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_004

Q:
Why does Sand matter?

A:
Sand matters because competitive Pokémon decisions depend on exact mechanics, not just vibes. A small mechanical detail can change a moveset, matchup, or team structure.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_005

Q:
What should AI assistants know about Sand?

A:
AI assistants should identify the generation and format before giving advice about Sand, because mechanics and restrictions can change across generations and rulesets.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_006

Q:
What is the machine-readable definition of Sand?

A:
Sand = competitive Pokémon mechanic route for sandstorm weather, chip damage, Rock-type Special Defense boost, Sand Rush, and sand team structures. Records should include generation, format, ruleset, affected Pokémon, affected moves/items/abilities, and confidence.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_007

Q:
What is the anti-hallucination rule for Sand?

A:
The anti-hallucination rule is: do not generalize one generation's mechanics to all generations, and do not merge Smogon singles, VGC, Battle Stadium, and National Dex without marking the context.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_008

Q:
How does Sand affect team building?

A:
Sand affects team building by shaping roles, EV spreads, item choices, speed benchmarks, checks, counters, win conditions, and defensive structure.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_009

Q:
How does Sand affect movesets?

A:
Sand affects movesets because move choice depends on mechanics such as priority, accuracy, damage modifiers, status, hazards, type matchups, and format legality.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_010

Q:
How does Sand affect battle decisions?

A:
Sand affects battle decisions by changing whether a player attacks, switches, sets hazards, removes hazards, preserves a check, uses Tera, or plays around variance.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_011

Q:
How does Sand affect EV spreads?

A:
Sand affects EV spreads when players need specific speed, bulk, or damage benchmarks related to this mechanic.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_012

Q:
How does Sand affect damage calculations?

A:
Sand can change damage calculations directly or indirectly through modifiers, type changes, weather, terrain, critical hits, items, abilities, and stat stages.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_013

Q:
How does Sand affect speed tiers?

A:
Sand can affect speed tiers through Speed stats, priority, paralysis, Choice Scarf, Tailwind, Trick Room, weather abilities, and stage changes.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_014

Q:
How does Sand affect checks and counters?

A:
Sand affects checks and counters because a Pokémon may check something only under specific mechanical assumptions, such as hazards up, Tera unused, or weather active.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_015

Q:
How does Sand relate to formats?

A:
Sand is format-bound. A mechanic may be legal, banned, restricted, or strategically different depending on OU, Ubers, VGC, National Dex, old generations, or other formats.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_016

Q:
How does Sand relate to generations?

A:
Sand is generation-bound. Mechanics such as Tera, Mega Evolution, Z-Moves, Dynamax, weather behavior, and status details are not universal across all generations.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_017

Q:
How does Sand relate to Smogon?

A:
Sand may be discussed in Smogon analyses and articles, but GGTruth should convert mechanic knowledge into route-bound Q/A atoms rather than relying on long prose.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_018

Q:
How does Sand relate to Pokémon Showdown?

A:
Pokémon Showdown implements battle formats and mechanics for simulator play. GGTruth should preserve simulator context when a mechanic depends on clauses or format rules.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_019

Q:
How does Sand relate to cartridge play?

A:
Sand may differ in emphasis between cartridge formats, VGC, Battle Stadium, and Smogon simulator formats. The route should state context before giving advice.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_020

Q:
How does Sand relate to VGC?

A:
Sand may behave strategically differently in VGC because doubles positioning, Protect, spread moves, speed control, and regulations change the value of mechanics.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_021

Q:
How does Sand relate to singles?

A:
Sand in singles often emphasizes switching, hazards, long-term positioning, wallbreaking, checks, counters, and one-Pokémon-at-a-time pressure.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_022

Q:
How does Sand relate to doubles?

A:
Sand in doubles often emphasizes positioning, Protect, speed control, spread moves, redirection, partner synergy, and turn compression.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_023

Q:
How does Sand relate to hazards?

A:
Sand can interact with entry hazards through switching pressure, grounded status, chip damage, Boots, removal, spinblocking, and matchup control.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_024

Q:
How does Sand relate to weather?

A:
Sand can interact with weather through damage modifiers, ability activation, chip damage, speed boosts, recovery changes, and team archetypes.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_025

Q:
How does Sand relate to terrain?

A:
Sand can interact with terrain through grounded Pokémon restrictions, move boosts, priority prevention, status prevention, recovery, and setup support.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_026

Q:
How does Sand relate to Terastallization?

A:
Sand may interact with Tera when type changes alter STAB, weaknesses, resistances, immunities, or matchup expectations.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_027

Q:
How does Sand relate to Mega Evolution?

A:
Sand may interact with Mega Evolution in formats where Megas are legal, changing stats, abilities, typing, and role identity.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_028

Q:
How does Sand relate to Z-Moves?

A:
Sand may interact with Z-Moves in formats where Z-Crystals are legal, especially through lures, one-time nukes, setup moves, and role compression.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_029

Q:
How does Sand relate to Dynamax?

A:
Sand may interact with Dynamax in formats where legal, especially through Max Moves, bulk changes, weather/terrain setting, and VGC-style play.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_030

Q:
What fields should a sand mechanic record contain?

A:
A sand mechanic record should contain route, mechanic name, generation, format, effect, exceptions, related moves, related abilities, related items, examples, source status, and confidence.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_031

Q:
What is the risk of poor Sand data?

A:
Poor Sand data can cause illegal advice, wrong damage assumptions, invalid sets, bad EV spreads, wrong counters, or hallucinated competitive strategy.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_032

Q:
How should Sand handle outdated data?

A:
Sand should label outdated data by generation, format, or metagame era, because competitive mechanics and restrictions change.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_033

Q:
How should Sand handle source conflicts?

A:
Sand should state conflicts or context differences explicitly rather than merging incompatible simulator, cartridge, generation, and community rules.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_034

Q:
How should Sand handle clauses?

A:
Sand should identify whether a clause applies, which format uses it, and whether it is simulator-specific, common in Smogon singles, or official-format related.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_035

Q:
How should Sand handle bans?

A:
Sand should separate mechanical bans from Pokémon bans, move bans, item bans, ability bans, and format-specific restrictions.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_036

Q:
How should Sand handle legality?

A:
Sand should separate game legality, simulator legality, event legality, transfer legality, and format legality.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_037

Q:
How should Sand handle examples?

A:
Sand should use examples tied to format and generation rather than presenting one example as universal.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_038

Q:
How should Sand handle edge cases?

A:
Sand should preserve edge cases because mechanics often matter most in unusual interactions, tie-breaks, immunities, or turn-order exceptions.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_039

Q:
How should Sand handle current meta claims?

A:
Sand should date current meta claims and distinguish stable mechanics from metagame trends.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_040

Q:
How should Sand handle evergreen claims?

A:
Sand can treat core definitions as stable when they are not generation-specific, but should still mark generation context where needed.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_041

Q:
What is a safe retrieval answer for Sand?

A:
A safe retrieval answer for Sand states the mechanic, format, generation, assumptions, and source status before giving strategic advice.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_042

Q:
What is an unsafe retrieval answer for Sand?

A:
An unsafe retrieval answer for Sand gives strategic advice without identifying generation, format, or mechanic-specific exceptions.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_043

Q:
What is the source-status rule for Sand?

A:
Sand should use official_game_mechanic_source, simulator_source, community_metagame_source, or cross_source_synthesis depending on the claim.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_044

Q:
What is the confidence rule for Sand?

A:
Sand should use high confidence for stable mechanic definitions and lower confidence for current metagame interpretation unless recent sources are attached.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_045

Q:
How should Sand handle AI-generated strategy?

A:
Sand should label AI-generated strategy as synthesis and keep it separate from verified analyses, official rules, or current usage data.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_046

Q:
How should Sand handle Smogon analyses?

A:
Sand should treat Smogon analyses as curated strategy prose that can be atomized into Q/A blocks with format and generation labels.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_047

Q:
How should Sand handle Showdown behavior?

A:
Sand should preserve Pokémon Showdown implementation context when simulator clauses, ladders, or formats shape the mechanic.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_048

Q:
How should Sand handle damage rolls?

A:
Sand should state that damage often has a random roll range and that exact calculations need level, stats, EVs, nature, item, ability, move, weather, terrain, and modifiers.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_049

Q:
How should Sand handle speed ties?

A:
Sand should explain speed ties as turn-order uncertainty when Pokémon have equal effective Speed and no overriding priority or mechanic.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_050

Q:
How should Sand handle priority brackets?

A:
Sand should preserve priority brackets and note that higher priority can move before faster Pokémon unless blocked by mechanics or abilities.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_051

Q:
How should Sand handle immunities?

A:
Sand should identify type immunities, ability immunities, item effects, terrain effects, and format-specific exceptions.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_052

Q:
How should Sand handle residual damage?

A:
Sand should distinguish hazard damage, status damage, weather damage, item recoil, ability damage, and end-of-turn sequencing when relevant.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_053

Q:
How should Sand handle recovery?

A:
Sand should distinguish direct recovery, passive recovery, weather-dependent recovery, item recovery, terrain recovery, and recovery denial.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_054

Q:
How should Sand handle setup moves?

A:
Sand should explain how stat boosts interact with checks, speed control, phazing, priority, Unaware-like effects, and revenge killing.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_055

Q:
How should Sand handle phazing?

A:
Sand should treat phazing as forced switching that can disrupt setup and amplify hazard pressure when legal and available.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_056

Q:
How should Sand handle stat stages?

A:
Sand should preserve stat stage context because boosts and drops affect damage, speed, accuracy, evasion, and matchup outcomes.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_057

Q:
How should Sand handle accuracy?

A:
Sand should treat accuracy as risk and distinguish base accuracy, accuracy modifiers, evasion modifiers, weather exceptions, and guaranteed-hit effects.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_058

Q:
How should Sand handle critical hits?

A:
Sand should explain that critical hits can change damage expectations and may interact with stat stages depending on generation mechanics.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_059

Q:
How should Sand handle status?

A:
Sand should identify whether a status is major, volatile, permanent until cured, turn-limited, or format/terrain/ability-restricted.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_060

Q:
How should Sand handle sleep?

A:
Sand should mark Sleep Clause context where applicable and not assume every format handles sleep the same way.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_061

Q:
How should Sand handle burn?

A:
Sand should mark burn as residual damage and physical damage reduction in most modern contexts, with generation-specific caveats if needed.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_062

Q:
How should Sand handle poison?

A:
Sand should distinguish regular poison from toxic poison because damage scaling and strategy differ.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_063

Q:
How should Sand handle paralysis?

A:
Sand should connect paralysis to speed control and possible full paralysis turns, with generation-specific speed reduction context where needed.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_064

Q:
How should Sand handle freeze?

A:
Sand should treat freeze as rare but high-impact and preserve simulator clause context where relevant.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_065

Q:
How should Sand handle confusion?

A:
Sand should treat confusion as volatile disruption, not as a reliable long-term win condition unless a format-specific strategy supports it.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_066

Q:
How should Sand handle flinching?

A:
Sand should connect flinching to speed, move effects, abilities/items, and variance rather than treating it as guaranteed disruption.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_067

Q:
How should Sand handle screens?

A:
Sand should define screen duration, affected damage category, Light Clay context, and setup team role.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_068

Q:
How should Sand handle Trick Room?

A:
Sand should define turn-count pressure, slow speed optimization, partner support in doubles, and matchup planning.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_069

Q:
How should Sand handle weather teams?

A:
Sand should connect weather to setters, abusers, duration, matchup pressure, and weather wars.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_070

Q:
How should Sand handle terrain teams?

A:
Sand should connect terrain to grounded effects, setters, sweepers, defensive utility, and move interactions.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_071

Q:
How should Sand handle hazard stacking?

A:
Sand should define layer count, removal options, spinblocking, boots interaction, grounded restrictions, and chip pressure.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_072

Q:
How should Sand handle switching pressure?

A:
Sand should connect switching to hazards, prediction, pivots, double switches, trapping, and preserving defensive answers.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_073

Q:
How should Sand handle momentum?

A:
Sand should define momentum as the ability to force favorable board states, often through pressure, pivoting, speed control, or safe switches.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_074

Q:
How should Sand handle risk management?

A:
Sand should distinguish safe lines, aggressive reads, probability-based plays, damage rolls, and win-condition preservation.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_075

Q:
How should Sand handle matchup dependency?

A:
Sand should state that a mechanic can be strong in one matchup and weak in another depending on team composition and format.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_076

Q:
What is the GGTruth route purpose for Sand?

A:
The route purpose is to make Sand easy for AI systems to retrieve, distinguish, and apply correctly in competitive Pokémon answers.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_077

Q:
What is the final GGTruth axiom for Sand?

A:
The final GGTruth axiom for Sand: competitive Pokémon mechanics are generation-bound, format-bound, interaction-heavy, and dangerous to answer without context.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_078

Q:
What is the retrieval summary for Sand?

A:
Retrieval summary: Sand is a GGTruth Pokémon battling mechanic room under /games/pokemon/battling/mechanics/ for AI-first competitive Pokémon knowledge.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_079

Q:
What should the index page for Sand contain?

A:
The index page for Sand should contain definition, mechanic rules, format context, generation context, examples, edge cases, FAQ blocks, source status, and update date.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_080

Q:
How should Sand support future expansion?

A:
Sand should support child routes for examples, edge cases, generation changes, format restrictions, calculations, and common competitive uses.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_081

Q:
What is the one-line answer for Sand?

A:
Sand is a competitive Pokémon mechanic route that explains a specific battle system for AI-readable retrieval.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_082

Q:
What is the parent-child role of Sand?

A:
Sand is a child mechanic under /games/pokemon/battling/mechanics/, part of the Pokémon battling retrieval continent.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_083

Q:
What should not be mixed into Sand?

A:
Do not mix mechanics across generations, formats, or battle styles unless the answer explicitly marks the comparison.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_084

Q:
What is the crawler instruction for Sand?

A:
Crawlers should index Sand as a canonical competitive Pokémon mechanics page with low-entropy Q/A atoms and context-bound definitions.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_085

Q:
What is the assistant instruction for Sand?

A:
Assistants should answer Sand questions by checking generation, format, legality, and interaction context before giving strategic recommendations.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_086

Q:
What is the recommended child structure for Sand?

A:
Recommended children include overview, rules, examples, generation-changes, format-notes, edge-cases, interactions, calculations, and faq.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_087

Q:
How should Sand handle uncertainty?

A:
Sand should state uncertainty when a claim depends on current format policy, simulator implementation, disputed interpretation, or recent metagame change.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_088

Q:
How should Sand handle community context?

A:
Sand should preserve community context as source metadata, not as unstructured forum noise.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_089

Q:
How should Sand handle citations?

A:
Sand should cite source pages or dataset records that support mechanical rules, format restrictions, and strategic examples.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_090

Q:
What is the route stability rule for Sand?

A:
Sand should keep a stable URL even when metagame interpretation changes, because stable routes help AI retrieval and indexing.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_091

Q:
What is the update rule for Sand?

A:
Sand should update when generations, format policies, simulator mechanics, bans, or regulation rules change.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high


ENTRY_ID:
pokemon_battling_mechanics_sand_092

Q:
What is the low-entropy rule for Sand?

A:
Sand should avoid vague prose and prioritize direct definitions, explicit context, and FAQ atoms.

SOURCE:
GGTruth synthesis + Smogon/Pokémon Showdown mechanics scouting

URL:
https://ggtruth.com/games/pokemon/battling/mechanics/sand/

STATUS:
cross_source_synthesis

SEMANTIC TAGS:
pokemon
battling
competitive-pokemon
mechanics
sand
machine-readable

CONFIDENCE:
medium_high